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Google Chrome CVE-2026-17671

| EUVDEUVD-2026-50797 CRITICAL
Improper Input Validation (CWE-20)
2026-07-30 Chrome GHSA-m365-x9xq-2p8x
9.6
CVSS 3.1 · Vendor: Chrome
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Severity by source

Vendor (Chrome) PRIMARY
9.6 CRITICAL
AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H
vuln.today AI
8.3 HIGH

AC:H because exploitation requires a pre-existing renderer compromise and chained conditions; UI:R for page load; S:C and C/I/A:H reflect a full sandbox escape into the GPU/browser process.

3.1 AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
4.0 AV:N/AC:H/AT:P/PR:N/UI:P/VC:H/VI:H/VA:H/SC:H/SI:H/SA:H
SUSE
CRITICAL
qualitative
Red Hat
8.2 HIGH
qualitative

Primary rating from Vendor (Chrome).

CVSS VectorVendor: Chrome

Attack Vector
Network
Attack Complexity
Low
Privileges Required
None
User Interaction
Required
Scope
Changed
Confidentiality
High
Integrity
High
Availability
High

Lifecycle Timeline

4
Analysis Generated
Jul 30, 2026 - 19:57 vuln.today
Patch available
Jul 30, 2026 - 02:02 EUVD
CVE Published
Jul 30, 2026 - 00:18 cve.org
UNKNOWN (no severity yet)
CVE Published
Jul 30, 2026 - 00:18 cve.org
CRITICAL 9.6

DescriptionCVE.org

Insufficient validation of untrusted input in ANGLE in Google Chrome prior to 151.0.7922.72 allowed a remote attacker who had compromised the renderer process to potentially perform a sandbox escape via a crafted HTML page. (Chromium security severity: High)

AnalysisAI

Sandbox escape in Google Chrome's ANGLE graphics component (versions prior to 151.0.7922.72) allows a remote attacker who has already compromised the renderer process to break out of the browser sandbox via a crafted HTML page. Rated High by Chromium with a CVSS 9.6 due to scope change and full CIA impact, though it requires a pre-existing renderer compromise as a chained prerequisite. There is no public exploit identified at time of analysis and EPSS exploitation probability is low (0.29%).

Technical ContextAI

ANGLE (Almost Native Graphics Layer Engine) is Chrome's graphics abstraction layer that translates OpenGL ES / WebGL API calls into the platform-native backend (Direct3D, Metal, Vulkan, or desktop GL). It runs partly in the GPU process, which sits at a higher privilege boundary than the sandboxed renderer. The root cause is classified as CWE-20 (Improper Input Validation): ANGLE insufficiently validates untrusted input passed from the renderer, which a compromised renderer can abuse to cross the process/sandbox boundary. The single affected product per CPE is cpe:2.3:a:google:chrome (all versions below the fixed build).

RemediationAI

Vendor-released patch: Chrome 151.0.7922.72 - update to this build or later on the Stable channel via the built-in updater (chrome://settings/help) and relaunch to apply, per the Chrome Releases advisory at https://chromereleases.googleblog.com/2026/07/stable-channel-update-for-desktop_0887107924.html. In managed fleets, push the update through Google Update / enterprise policy and force a browser restart, since ANGLE code is only reloaded on relaunch. Users of other Chromium-based browsers should apply their vendor's corresponding update once it incorporates the ANGLE fix. If immediate patching is not possible, compensating controls include disabling hardware acceleration / WebGL (chrome://settings, 'Use graphics acceleration when available', or the WebGL enterprise policy) to reduce ANGLE attack surface - trade-off is degraded rendering/performance for graphics-heavy sites - and restricting untrusted browsing via site isolation and application allow-listing to lower the chance of the prerequisite renderer compromise.

Vendor StatusVendor

SUSE

Severity: Critical
Product Status
SUSE Package Hub 15 SP7 Fixed
openSUSE Leap 16.0 Fixed
SUSE Package Hub 15 SP7 Affected

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CVE-2026-17671 vulnerability details – vuln.today

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