Severity by source
AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H
Crafted page delivered over the network (AV:N) with victim page-load (UI:R); the sandbox escape yields a scope change (S:C) with full host impact; PR:N is retained per official scoring though a prior renderer compromise is required in practice.
Primary rating from Vendor (Chrome).
CVSS VectorVendor: Chrome
Lifecycle Timeline
5DescriptionCVE.org
Inappropriate implementation in ANGLE in Google Chrome on Android prior to 151.0.7922.72 allowed a remote attacker who had compromised the renderer process to potentially perform a sandbox escape via a crafted HTML page. (Chromium security severity: High)
AnalysisAI
Sandbox escape in Google Chrome's ANGLE graphics layer on Android (versions prior to 151.0.7922.72) allows a remote attacker who has already compromised the renderer process to break out of the renderer sandbox and gain broader access on the device via a crafted HTML page. Rated High by Chromium and scored CVSS 9.6 largely because of the scope change from a successful escape. There is no public exploit identified at time of analysis, and EPSS is low (0.29%, 21st percentile), consistent with a bug that only becomes useful after a prior renderer compromise.
Technical ContextAI
The flaw lives in ANGLE (Almost Native Graphics Layer Engine), the abstraction library Chrome uses to translate WebGL/OpenGL ES calls onto the underlying platform graphics backend (on Android, typically OpenGL ES/Vulkan). ANGLE processes GPU-related work reachable from untrusted web content, making it a recurring target for renderer-to-host escapes. The root cause is classified as CWE-693 (Protection Mechanism Failure): an 'inappropriate implementation' in which a control meant to contain untrusted rendering work fails to fully enforce its boundary, letting a compromised renderer reach beyond the sandbox. The single CPE cpe:2.3:a:google:chrome:*:*:*:*:*:*:*:* covers the Chrome application, with the specific exposure being the Android build.
RemediationAI
Vendor-released patch: update Google Chrome on Android to 151.0.7922.72 or later per the Chrome Releases advisory (https://chromereleases.googleblog.com/2026/07/stable-channel-update-for-desktop_0887107924.html); on Android this ships through Google Play, so ensure automatic app updates are enabled and force updates on managed fleets via MDM. Because the bug requires a prior renderer compromise, keeping Chrome fully patched also raises the bar on the initial renderer RCE needed to reach it. Where WebGL/GPU acceleration is not required, disabling WebGL via enterprise policy or chrome://flags is a compensating control that shrinks the ANGLE attack surface, with the trade-off that it breaks WebGL-dependent sites and 3D content; no configuration workaround fully substitutes for the update, so patching is the primary action.
Same weakness CWE-693 – Protection Mechanism Failure
View allSame technique Information Disclosure
View allVendor StatusVendor
SUSE
Severity: Critical| Product | Status |
|---|---|
| SUSE Package Hub 15 SP7 | Fixed |
| openSUSE Leap 16.0 | Fixed |
| SUSE Package Hub 15 SP7 | Affected |
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External POC / Exploit Code
Leaving vuln.today
EUVD-2026-50802
GHSA-w4xq-p7f5-g2wm