Attack ChainAIDerived
Hypothetical attack flow derived from CVE metadata – not a confirmed exploit chain
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ReconConnect to PocketMine-MP server port
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DeliveryComplete Bedrock session handshake and authenticate
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ExploitSend STATUS_SEND_PACKS packet with thousands of duplicate valid pack UUIDs
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InstallServer iterates packIds without deduplication
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C2Server allocates ResourcePackDataInfoPacket per duplicate
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ExecutePHP process memory exhausted
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ImpactServer crash (DoS)
Vulnerability Assessment
| Weakness |
CWE
OWASP Top 10:2025
A05:2025 - Injection
ASVS 5.0
V2 - Validation and Business Logic Input validation, allowlisting
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| Exploitation Conditions | Requires: (1) A completed authenticated Bedrock session - the attacker must connect to the server and pass normal login/authentication (PR:L). (2) At least one resource pack configured on the server - if the server has no resource packs, the STATUS_SEND_PACKS phase is not reached. (3) A custom non-standard Bedrock client capable of sending duplicate UUIDs in the packIds array - official Mojang clients never produce this packet. Limiting factors: server whitelisting prevents unauthenticated/unknown players from reaching the vulnerable code path; the server must be reachable on its Bedrock network port. |
| Impact | The CVSS 4.0 vector (AV:N/AC:L/AT:N/PR:L/UI:N/VA:H) scores 7.1, accurately reflecting that authentication is required (PR:L - the attacker must complete the Bedrock session handshake) but complexity is low thereafter. The amplification characteristic is the key risk multiplier: a single packet with thousands of duplicate UUIDs can trigger disproportionate server-side memory allocation before the process crashes. No EPSS data was provided and the vulnerability is not in CISA KEV, but publicly available exploit details in the GHSA advisory mean the barrier to exploitation is low for anyone operating a custom Bedrock client. The practical risk is highest for public PocketMine-MP servers accessible to untrusted players; private servers with whitelisted player lists face significantly reduced exposure. |
| Exploit ScenarioDerived | An attacker runs a custom Minecraft Bedrock client, connects to a public PocketMine-MP server, and completes the normal authentication handshake. After authentication, the attacker sends a single crafted ResourcePackClientResponsePacket with STATUS_SEND_PACKS containing several thousand copies of a valid resource pack UUID. The server faithfully processes each duplicate, allocating memory and preparing ResourcePackDataInfoPacket transmissions until the PHP process exhausts available RAM and terminates. GHSA-fqqv-56h5-f57g contains sufficient technical detail to implement this attack. |
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Alert meAnalysisAIv1 – Sep 09, 2026
Memory exhaustion denial of service in PocketMine-MP before 5.32.1 allows any authenticated Bedrock client to crash the server by sending a single crafted ResourcePackClientResponsePacket. The server iterates the client-supplied packIds array without deduplicating UUIDs, so a custom client supplying hundreds of copies of a valid pack UUID causes the server to transmit ResourcePackDataInfoPacket repeatedly, rapidly exhausting PHP process memory. No public KEV listing, but exploit details are publicly available via GHSA-fqqv-56h5-f57g.
RemediationAI
Upgrade to PocketMine-MP 5.32.1, which resolves the issue via commits c417ecd30d20520227b15e09eda87db492ab0a6a and e375437439df51f7862b6b98318394643fcd6724. The fix deduplicates the packIds array before processing and disconnects clients that send an excessive number of duplicates. For operators who cannot patch immediately, enabling a server whitelist (restricting connections to trusted players) eliminates the untrusted-client attack surface entirely but blocks new player onboarding. Network-layer rate limiting on the Bedrock port (default UDP 19132) can reduce exposure but will not prevent a single crafted packet from triggering the vulnerability. No configuration toggle exists to disable STATUS_SEND_PACKS processing independently of resource packs.
Affected VersionsENISA
Affected Packages
Source: OSV (Open Source Vulnerabilities)
Affects your stack
Affects 2 packages in composer, euvd
Checking this CVE against your own stacks and servers is part of the Basic plan and up.
Technical ContextAI · show details
PocketMine-MP (CPE cpe:2.3:a:pmmp:pocketmine-mp:*:*:*:*:*:*:*:*) is a PHP-based Minecraft Bedrock Edition server. During the resource-pack handshake, the client sends a ResourcePackClientResponsePacket with STATUS_SEND_PACKS containing a packIds array of UUIDs it requests. The server iterates this array and for each entry emits a ResourcePackDataInfoPacket. CWE-20 (Improper Input Validation) applies because the server unconditionally trusts the client-supplied array without calling array_unique() or tracking already-sent packs. Official Mojang clients never send duplicate UUIDs, so the assumption of well-behaved clients was never tested against a custom non-standard client.
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Severity by source
CVSS:4.0/AV:N/AC:L/AT:N/PR:L/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N
Network-reachable DoS requiring only authenticated Bedrock session (PR:L); no confidentiality or integrity impact, only server availability (A:H).
Primary rating from Vendor (VulnCheck).
CVSS VectorVendor: VulnCheck
Lifecycle Timeline
2DescriptionCVE.org
PocketMine-MP before 5.32.1 fails to validate uniqueness of pack UUIDs in ResourcePackClientResponsePacket STATUS_SEND_PACKS handling, allowing authenticated clients to trigger duplicate pack transmissions. Attackers can send multiple copies of valid pack UUIDs in a single packet to exhaust server memory and cause denial of service.
Technical POC Analysis
Improper validation of client-controlled input - CWE-20.
Full technical POC analysis - root cause, step-by-step exploitation and patch breakdown - is part of the Pro and Business plans.
Latest POC
1 PoC candidate from github (unverified)
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Executive ViewAI
PocketMine-MP (Minecraft Bedrock server software) before version 5.32.1 contains a memory exhaustion denial-of-service vulnerability exploitable by publicly available exploit code with just player-level authentication. A single malicious packet crashes the entire server and halts all player access. Organizations running Minecraft services must patch immediately to restore service availability.
Apply vendor patch.
Threat Intelligence Overview
How this decision was reached
The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.
What every action level means
SSVC AssessmentENISA
Priority Score
Attack Technique
Denial of Service attacks render applications or systems unavailable by overwhelming resources or triggering failure conditions.
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EUVD-2025-210880
GHSA-j79r-9x96-ppx6
NVD
CVE.org
EPSS
Vulnrichment
Exploit-DB