Attack ChainAIDerived
Hypothetical attack flow derived from CVE metadata – not a confirmed exploit chain
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AccessConnect as attacker to unpatched server
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DeliveryIdentify low-HP target player initiating disconnect
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ExploitSend melee attack packet within despawn-state window
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ExecutionServer runs death handler on flaggedForDespawn entity
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PersistInventory items and XP drop duplicated
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ImpactCollect duplicated loot while victim retains original inventory
Vulnerability Assessment
| Weakness |
CWE
ASVS 5.0
V15 - Secure Coding and Architecture Resource lifecycle control
|
| Exploitation Conditions | Exploitation requires two human players on the same server: the victim (Player A) must be at exactly 1 HP so a single hit kills them, and must initiate a disconnect sequence (click 'Disconnect' or 'Exit to Menu'). The attacker (Player B) must be in melee range and successfully land an attack within a split-second window after Player A's disconnect begins but before the server completes entity removal. The attack is limited to multiplayer servers running PocketMine-MP before 5.39.2, requires in-game proximity (melee range), and cannot be scripted against arbitrary targets - it requires social engineering or monitoring of target HP and disconnect behavior. Default server configurations are vulnerable; no special plugin or mode must be enabled. |
| Impact | The CVSS 4.0 score of 6.3 with AV:N/AC:H/AT:P/PR:N/UI:N is an accurate reflection of real-world risk. The AC:H and AT:P ratings are substantive constraints: exploitation requires two coordinated players and a split-second timing window during disconnection, making reliable, automated exploitation difficult. The impact is purely a game-economy integrity issue (VI:L) with no confidentiality or server-availability consequences, which is appropriate for a duplication bug on a Minecraft server. No EPSS score is provided in the input data. No KEV listing exists, and there is no evidence of active exploitation beyond the published advisory PoC. For survival-mode Minecraft servers where economy integrity is a design goal, this is a meaningful griefing/cheating risk. For servers where item economy is not enforced, impact is negligible. The publicly available exploit lowers the barrier for any player on a vulnerable server to attempt the attack, raising practical risk for operators who have not patched. |
| Exploit ScenarioDerived | Player B, aware of the vulnerability, waits until Player A (at 1 HP with valuable inventory) begins the disconnect sequence by clicking 'Exit to Menu'. Within the split-second timing window before the server removes Player A's entity from the world table, Player B sends an attack packet killing Player A, triggering the death handler on the still-accessible but flaggedForDespawn entity, causing inventory and XP to drop. Player A reconnects with their full inventory intact, while Player B collects the duplicated drops. The GitHub Security Advisory includes exact reproduction steps constituting a functional proof-of-concept. |
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Alert meAnalysisAIv1 – Sep 09, 2026
Item and experience duplication in PocketMine-MP before 5.39.2 allows any authenticated server player to exploit a race condition during another player's disconnection, causing inventory loot and XP to drop multiple times from a single death event. The InGamePacketHandler fetches entities via World->getEntity() without validating the flaggedForDespawn state, so the death handler can fire multiple times for the same disconnect-death event if a crafted attack packet arrives within the narrow timing window. A detailed proof-of-concept with exact reproduction steps is publicly available via the vendor's GitHub Security Advisory; vendor patch 5.39.2 is available and no KEV listing exists.
RemediationAI
Upgrade to PocketMine-MP 5.39.2 or later, which patches all affected code paths (InGamePacketHandler.php, Player.php, ExperienceOrb.php, BaseSign.php) with explicit flaggedForDespawn checks; the authoritative fix commit is c0719b76b18f2508143134e79bc9f1aa39109683. For operators unable to upgrade immediately, the vendor documents a plugin-level workaround: hook EntityDamageByEntityEvent, call isFlaggedForDespawn() on the victim entity, and cancel the event if the flag is set. This workaround requires plugin development capability and will not address any secondary side effects of the race condition beyond the death-handler duplication. Advisory: https://github.com/pmmp/PocketMine-MP/security/advisories/GHSA-f9jp-856v-8642.
Affected VersionsENISA
Affected Packages
Source: OSV (Open Source Vulnerabilities)
Affects your stack
Affects 2 packages in composer, euvd
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Technical ContextAI · show details
PocketMine-MP (CPE: cpe:2.3:a:pmmp:pocketmine-mp:*:*:*:*:*:*:*:*) is an open-source Minecraft Bedrock Edition server written in PHP. The server maintains an internal entity table in the World class that retains entities marked for despawn until the next tick cycle removes them. When a network attack packet arrives, InGamePacketHandler.php calls World->getEntity($entityId) to resolve the target without checking isFlaggedForDespawn() on the returned entity. CWE-664 (Improper Control of a Resource Through its Lifetime) describes this root cause precisely: the entity lifecycle state flag is enforced at creation and removal time, but not enforced at every resource access point. The result is that the death handler (which drops inventory items and XP orbs) can be invoked again for an entity that has already died and been flagged for removal, producing duplicate loot drops. The fix, applied in commit c0719b76b18f2508143134e79bc9f1aa39109683, adds isFlaggedForDespawn() guards in InGamePacketHandler.php, Player.php, ExperienceOrb.php, and BaseSign.php.
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Severity by source
CVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N
Race condition requires precise timing (AC:H); any server player can attack without privileges (PR:N); impact is game-economy integrity only (I:L), with no confidentiality or availability consequence.
Primary rating from Vendor (VulnCheck).
CVSS VectorVendor: VulnCheck
DescriptionCVE.org
PocketMine-MP versions before 5.39.2 fail to validate entity despawn state when processing attack packets from clients. Attackers can exploit a race condition by attacking a disconnecting player to trigger multiple death handlers, causing inventory items and experience to drop multiple times for duplication.
Threat Intelligence Overview
How this decision was reached
The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.
What every action level means
SSVC AssessmentENISA
Priority Score
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EUVD-2026-74914
GHSA-9pw9-9mpc-9mc3
NVD
CVE.org
EPSS
Vulnrichment
Exploit-DB