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NVIDIA PhysX CVE-2026-47486

| EUVDEUVD-2026-110825 HIGH
Out-of-bounds Write (CWE-787)
2026-10-27 nvidia GHSA-6qgh-3mmx-w28h
7.8
CVSS 3.1 · Vendor: nvidia
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Attack ChainAIDerived

Hypothetical attack flow derived from CVE metadata – not a confirmed exploit chain

  1. Access
    Craft malicious physics asset file
  2. Delivery
    Deliver to victim via download or mod
  3. Exploit
    Victim loads asset in PhysX
  4. Execution
    Trigger out-of-bounds write (CWE-787)
  5. Impact
    Corrupt memory for code execution

Vulnerability Assessment

Weakness
CWE
ASVS 5.0
V15 - Secure Coding and Architecture Bounds checking, write limits
MITRE ATT&CK

2 techniques across 2 tactics: Execution, Privilege Escalation

The technique list with ATT&CK links and the kill-chain view is part of the Basic plan and up.

Exploitation Conditions

Exploitation requires local processing of attacker-controlled input: per AV:L the attacker has no network path, and per UI:R a legitimate user must actively load or open the malicious PhysX content (e.g., a crafted physics asset, mesh, or serialized scene) in an application using the affected PhysX library (versions 0.0 through 0.4.1.2). The limiting factors are therefore the mandatory user interaction and the local attack vector - the attacker must first get the malicious file to the victim and the victim must open it; there is no unauthenticated remote trigger. No special product configuration setting is identified in the available sources as a precondition; the exact feature or file format that triggers the out-of-bounds write is not described in the provided data. PR:N indicates no attacker authentication is required against the target.

Impact

The CVSS 3.1 vector (CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H, base 7.8) describes a locally-exploitable out-of-bounds write (CWE-787) that requires victim interaction, not a remotely-reachable flaw: AV:L plus UI:R means an attacker cannot reach it over a network and must induce a user to open or process attacker-controlled content with PhysX. The high impact triple (C:H/I:H/A:H) reflects the vendor's statement that exploitation 'might lead to code execution, data tampering, denial of service, information disclosure' - note the vendor uses conditional 'might,' so a single exploit achieving all four outcomes is not asserted. The vuln.today Decision label is 'this_week' (an elevated-but-not-emergency priority), and there is NO CISA KEV listing, NO EPSS score, and NO SSVC decision content in the provided data, so active-exploitation and probability signals are simply absent rather than negative. The only references are NVD/CVE records and the NVIDIA product-security advisory directory (advisory 5915) - these are authoritative sourcing but are not exploit code. Net: this is a genuine high-severity memory-corruption bug worth patching on a near-term (this-week) cadence, but the local vector and mandatory user interaction materially cap real-world risk versus a network-exploitable RCE; the absence of EPSS/KEV/POC means urgency rests on the vendor-reported severity and Decision label, not on evidence of exploitation.

Exploit ScenarioDerived

An attacker crafts a malicious physics asset or scene file (model, collision mesh, or serialized PhysX data) and delivers it to a victim through a game mod, downloaded content, shared project, or similar channel. When the victim's application loads the file through the vulnerable PhysX code, the out-of-bounds write corrupts memory, potentially yielding local code execution in the context of the host application or crashing it. No public exploit was identified in the provided data; the local vector (AV:L) and required user interaction (UI:R) mean the attacker depends on the victim opening the malicious content.

This Week Schedule remediation this week. Why: HIGH severity (CVSS 7.0-8.9).
No patch listed yet 0.2% exploitation probability (EPSS)

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AnalysisAIv1 – Oct 28, 2026

An out-of-bounds write in NVIDIA PhysX (versions 0.0 through 0.4.1.2, all platforms) allows memory corruption that could lead to code execution, data tampering, denial of service, or information disclosure. The CVSS 3.1 vector (7.8, AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H) confines the attack to a local path: no attacker authentication is required, but a legitimate user must open or otherwise process attacker-controlled PhysX content before the write can be triggered, so there is no unauthenticated remote trigger. No public exploit code and no confirmed active exploitation were identified at time of analysis, and the vendor-reported case is prioritized as a this-week item rather than an emergency.

RemediationAI

Apply the PhysX update issued against NVIDIA's product-security advisory for this case (https://github.com/NVIDIA/product-security/tree/main/2026/5915); the input data does not state an exact fixed version number, so confirm the corrected release for your branch against that advisory rather than assuming one. No vendor-documented workaround appears in the available sources. Because the assessed vector requires a user to open attacker-controlled PhysX content locally, exposure reduces if applications using this PhysX range stop processing untrusted physics assets, meshes and serialized scenes - the trade-off is loss of functionality for workflows that must ingest third-party content, which may instead be routed through an isolated or sandboxed host so a corrupted write cannot reach production data. Inventory software that bundles the affected PhysX library (0.0 through 0.4.1.2) to determine which installs require the vendor update.

Affected VersionsENISA

PhysX 0.0 to 0.4.1.2

Affected Packages

euvd physx no fix

Source: OSV (Open Source Vulnerabilities)

Affects your stack

Affects 1 package in euvd

Checking this CVE against your own stacks and servers is part of the Basic plan and up.

Technical ContextAI · show details

PhysX is NVIDIA's real-time physics engine and SDK, embedded in games, simulation and content-authoring pipelines where it consumes physics assets, meshes and serialized scenes. The flaw is an out-of-bounds write (CWE-787), meaning data is written past the end of an intended buffer, corrupting adjacent memory; the CVSS impacts (C:H/I:H/A:H) follow from that corruption rather than from a distinct, separately described mechanism. The supplied sources do not state which PhysX feature, file format, or code path performs the offending write, so the trigger is not described in the available sources - treat any assumption about a specific asset type as unverified. Per the CPE, the affected component is the PhysX library itself (cpe:2.3:a:nvidia:physx:*:*:*:*:*:*:*:*), and ENISA's EUVD entry bounds the affected range at 0.0 through 0.4.1.2; the CVSS metrics here describe severity and exposure (local context, mandatory user interaction) rather than the mechanics of the memory error.

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Severity by source

Vendor (nvidia) PRIMARY 7.8 HIGH
AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
vuln.today AI 7.8 HIGH

AV:L and UI:R because exploitation needs a victim to load a malicious local asset into PhysX; PR:N as no attacker auth is required; C/I/A:H per vendor-reported code execution and disclosure impact.

3.1 AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
4.0 AV:L/AC:L/AT:N/PR:N/UI:A/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N

Primary rating from Vendor (nvidia).

CVSS VectorVendor: nvidia

Attack Vector
Local
Attack Complexity
Low
Privileges Required
None
User Interaction
Required
Scope
Unchanged
Confidentiality
High
Integrity
High
Availability
High

DescriptionCVE.org

NVIDIA PhysX for all platforms contains a vulnerability where an attacker could cause an out-of-bounds write. A successful exploit of this vulnerability might lead to code execution, data tampering, denial of service, information disclosure.

Executive ViewAI

Why It Matters

NVIDIA PhysX versions up to 0.4.1.2 contain a high-severity memory corruption flaw (CVE-2026-47486) that could allow code execution if a user opens malicious PhysX content. This affects any system using the library, including developer workstations and applications leveraging PhysX, requiring user interaction but no authentication. While no public exploit or active exploitation has been identified, the potential for code execution and data tampering warrants prompt remediation to protect sensitive data and maintain operational stability.

Business Impact: High
Compensating Controls

No vendor-released patch identified at time of analysis. Interim mitigations: restrict processing of untrusted PhysX content, disable PhysX in non-essential applications, enforce application allowlisting, and monitor for suspicious file activity.

Threat Intelligence Overview

EPSS Score
0.2%
Top 96% exploitable
Prevalence
High
NVIDIA PhysX SDK is embedded across many games and simulation engines
Data Quality
4 sources
Confidence: Medium

How this decision was reached

The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.

SignalValue
Severity HIGH
CISA KEV No
Public POC No
EPSS 0.2%
Patch available No
Active threat No
Deciding rule
HIGH severity (CVSS 7.0-8.9)
What every action level means
Emergency Immediate action required. Criteria: CRITICAL + in CISA KEV (actively exploited) without patch, OR CRITICAL + EPSS > 30% without patch, OR CRITICAL + active threat signals without patch.
Act Now Prioritize within 24-48h. Criteria: in KEV with patch available, OR CRITICAL + public POC, OR HIGH + EPSS > 10%, OR CRITICAL + active threat, OR any CRITICAL severity.
This Week Schedule remediation this week. Criteria: HIGH severity (CVSS 7.0-8.9). Patch within normal change window.
This Month Plan within 30 days. Criteria: MEDIUM severity (CVSS 4.0-6.9), lower exploitation probability. Include in regular patch cycle.
Monitor Track and reassess. Criteria: LOW severity (CVSS 0.1-3.9), minimal exploitation risk. No immediate action needed.

SSVC AssessmentENISA

SSVC Decision· derived
Defer
Exploitation· derived
None
System Exposure· derived
Small
Automatable· derived
No
Human Impact
High

Priority Score

39
Low Medium High Critical
KEV: 0
EPSS: 0
CVSS: +39
PoC: 0
Weaponized: 0
Threat intel: 0
Gov advisory: 0

Attack Technique

A buffer overflow occurs when a program writes more data to a memory buffer than it was allocated to hold, causing the excess data to spill into adjacent memory regions.

Memory corruption occurs when a program writes data beyond the boundaries of allocated memory regions or accesses memory in unintended ways, violating the integrity of the process's address space.

Information disclosure occurs when an application unintentionally exposes sensitive data that aids attackers in reconnaissance or directly compromises security.

Remote Code Execution represents the critical moment when an attacker successfully runs arbitrary code on a target system without physical access.

Denial of Service attacks render applications or systems unavailable by overwhelming resources or triggering failure conditions.

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