Godot Engine
CVE-2021-26826
HIGH
Severity by source
AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Primary rating from NVD · only source for this CVE.
CVSS VectorNVD
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Lifecycle Timeline
1DescriptionNVD
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
AnalysisAI
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. This Out-of-bounds Write vulnerability could allow attackers to write data beyond allocated buffer boundaries leading to code execution or crashes.
Technical ContextAI
This vulnerability is classified as Out-of-bounds Write (CWE-787), which allows attackers to write data beyond allocated buffer boundaries leading to code execution or crashes. A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. Affected products include: Godotengine Godot Engine.
RemediationAI
A vendor patch is available. Apply the latest security update as soon as possible. Validate write boundaries, use memory-safe languages, enable compiler protections (ASLR, stack canaries).
More in Godot Engine
View allSame weakness CWE-787 – Out-of-bounds Write
View allSame technique Buffer Overflow
View allShare
External POC / Exploit Code
Leaving vuln.today