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Google Chrome CVE-2026-13780

| EUVDEUVD-2026-40466 CRITICAL
Improper Input Validation (CWE-20)
2026-06-30 chrome-cve-admin@google.com GHSA-7942-58pv-3pg3
9.6
CVSS 3.1 · NVD
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Severity by source

NVD PRIMARY
9.6 CRITICAL
AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H
vuln.today AI
8.0 HIGH

AC:H and PR:L because exploitation requires a pre-existing renderer compromise (a non-trivial prior foothold), UI:R for page visit, S:C and C/I/A:H for full sandbox escape.

3.1 AV:N/AC:H/PR:L/UI:R/S:C/C:H/I:H/A:H
4.0 AV:N/AC:H/AT:P/PR:L/UI:P/VC:H/VI:H/VA:H/SC:H/SI:H/SA:H
SUSE
CRITICAL
qualitative
Red Hat
9.6 HIGH
qualitative

Primary rating from NVD.

CVSS VectorNVD

Attack Vector
Network
Attack Complexity
Low
Privileges Required
None
User Interaction
Required
Scope
Changed
Confidentiality
High
Integrity
High
Availability
High

Lifecycle Timeline

4
Analysis Generated
Jul 01, 2026 - 19:15 vuln.today
CVSS changed
Jul 01, 2026 - 17:07 NVD
9.6 (CRITICAL)
CVE Published
Jun 30, 2026 - 23:16 cve.org
UNKNOWN (no severity yet)
CVE Published
Jun 30, 2026 - 23:16 nvd
CRITICAL 9.6

DescriptionNVD

Insufficient validation of untrusted input in ANGLE in Google Chrome prior to 150.0.7871.47 allowed a remote attacker who had compromised the renderer process to potentially perform a sandbox escape via a crafted HTML page. (Chromium security severity: Critical)

AnalysisAI

Sandbox escape in Google Chrome's ANGLE graphics component before version 150.0.7871.47 allows an attacker who has already compromised the renderer process to break out of the browser sandbox and execute code in a higher-privilege context via a crafted HTML page. Google rates the Chromium security severity as Critical (CVSS 9.6), though this is a second-stage bug requiring a prior renderer compromise. A vendor patch is available; no public exploit has been identified at time of analysis and EPSS exploitation probability is low (0.22%).

Technical ContextAI

ANGLE (Almost Native Graphics Layer Engine) is Chrome's graphics abstraction layer that translates OpenGL ES / WebGL calls to the platform's native GPU API (Direct3D, Metal, Vulkan, or desktop GL). It runs across the GPU process and renderer boundary and is a recurring source of sandbox-escape bugs because it processes untrusted, web-controlled graphics commands. The root cause is classified as CWE-20 (Improper Input Validation): ANGLE insufficiently validates untrusted input passed from the compromised renderer, letting a malicious rendering command sequence corrupt state or reach memory it should not, enabling escape of the renderer sandbox. The affected CPE is cpe:2.3:a:google:chrome:*, i.e. the Chrome desktop application on all platforms prior to the fixed build.

RemediationAI

Vendor-released patch: update Google Chrome to 150.0.7871.47 or later via the stable channel; Chrome normally auto-updates, so verify the version under chrome://settings/help and relaunch to apply, as many enterprises delay restarts. Users of other Chromium-based browsers should install the vendor build that incorporates the corresponding ANGLE fix once released. There is no clean feature-level workaround because ANGLE underpins all WebGL/GPU rendering, but as a temporary compensating control you can reduce exposure by disabling GPU acceleration / WebGL (chrome://settings, 'Use graphics acceleration when available' off, or the --disable-gpu / --disable-webgl flags) - this shrinks the ANGLE attack surface at the cost of degraded graphics performance and broken WebGL sites, and it does not fully eliminate ANGLE code paths. Refer to the Chrome Releases advisory (https://chromereleases.googleblog.com/2026/06/stable-channel-update-for-desktop_0175352312.html) for the definitive fixed build.

Vendor StatusVendor

SUSE

Severity: Critical
Product Status
SUSE Package Hub 15 SP7 Fixed
openSUSE Tumbleweed Fixed
SUSE Package Hub 15 SP7 Affected

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CVE-2026-13780 vulnerability details – vuln.today

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