Severity by source
AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
File-open trigger is local (AV:L); no credentials needed to open a file (PR:N); user must actively open the crafted asset (UI:R); process-level full compromise with no scope change (S:U, C:H/I:H/A:H).
Primary rating from Vendor (autodesk).
CVSS VectorVendor: autodesk
Lifecycle Timeline
3DescriptionCVE.org
A maliciously crafted FBX file, when parsed through Autodesk FBX SDK, can trigger a stack-based buffer overflow vulnerability in fbxsdk::FbxIO::BinaryReadSectionHeader. A malicious actor can leverage this vulnerability to execute arbitrary code in the context of the current process.
AnalysisAI
Stack-based buffer overflow in Autodesk FBX SDK's binary file parser allows arbitrary code execution when a user opens a maliciously crafted FBX file. The vulnerable function fbxsdk::FbxIO::BinaryReadSectionHeader fails to properly bound-check attacker-controlled data from binary section headers, overflowing the call stack and enabling control-flow hijacking in the context of the host process. Any application embedding the affected SDK version - including Autodesk DCC tools and third-party game engine editors - is exposed when users import FBX assets from untrusted sources; no public exploit or CISA KEV listing has been identified at time of analysis.
Technical ContextAI
The Autodesk FBX SDK is a cross-platform C++ library that serves as the canonical read/write/conversion engine for the FBX interchange format, which encodes 3D geometry, skeletal animation, materials, and scene hierarchies. The library is embedded in Autodesk's own products (Maya, 3ds Max, MotionBuilder) and is broadly licensed for third-party integration in game engines and pipeline tooling. CWE-121 (Stack-based Buffer Overflow) identifies the root cause: during binary FBX parsing, fbxsdk::FbxIO::BinaryReadSectionHeader reads attacker-controlled length or data fields from the file without adequate bounds validation, writing past the end of a fixed-size stack buffer. The CVSS vector AV:L/UI:R confirms that the file must be opened locally by a user, consistent with a file-parsing trigger rather than a network-facing service. Because the SDK is statically or dynamically linked into host applications, the overflow executes in the address space and privilege level of whatever process opened the file.
RemediationAI
Upgrade to the patched Autodesk FBX SDK version identified in security advisory ADSK-SA-2026-0010 (https://www.autodesk.com/trust/security-advisories/adsk-sa-2026-0010); an exact fixed version number was not independently confirmed from the provided input data and must be obtained directly from the advisory. For Autodesk-branded products (Maya, 3ds Max, MotionBuilder) that bundle the SDK, apply the corresponding product update once released. As a compensating control prior to patching, restrict FBX file ingestion to cryptographically verified or internally-originated assets only, and avoid opening FBX files received via email, asset stores, or external collaboration channels. Pipeline operators embedding the SDK in custom tooling should consider isolating the FBX parsing step in a sandboxed subprocess with limited OS privileges (e.g., seccomp on Linux, AppContainer on Windows) to contain blast radius if exploitation occurs - note this adds architectural complexity and may introduce inter-process communication latency in high-throughput pipelines.
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Same weakness CWE-121 – Stack-based Buffer Overflow
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External POC / Exploit Code
Leaving vuln.today
EUVD-2026-52669
GHSA-j7mv-c9pm-mjgm