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Rocket League CVE-2021-32238

HIGH
Out-of-bounds Write (CWE-787)
2021-05-18 cve@mitre.org
7.8
CVSS 3.1 · NVD
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Severity by source

NVD PRIMARY
7.8 HIGH
AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

Primary rating from NVD · only source for this CVE.

CVSS VectorNVD

CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Attack Vector
Local
Attack Complexity
Low
Privileges Required
None
User Interaction
Required
Scope
Unchanged
Confidentiality
High
Integrity
High
Availability
High

Lifecycle Timeline

1
CVE Published
May 18, 2021 - 15:15 nvd
HIGH 7.8

DescriptionNVD

Epic Games / Psyonix Rocket League <=1.95 is affected by Buffer Overflow. Stack-based buffer overflow occurs when Rocket League handles UPK object files that can result in code execution and denial of service scenario.

AnalysisAI

Epic Games / Psyonix Rocket League <=1.95 is affected by Buffer Overflow. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available and no vendor patch available.

Technical ContextAI

This vulnerability is classified as Out-of-bounds Write (CWE-787), which allows attackers to write data beyond allocated buffer boundaries leading to code execution or crashes. Epic Games / Psyonix Rocket League <=1.95 is affected by Buffer Overflow. Stack-based buffer overflow occurs when Rocket League handles UPK object files that can result in code execution and denial of service scenario. Affected products include: Psyonix Rocket League.

RemediationAI

No vendor patch is available at time of analysis. Monitor vendor advisories for updates. Validate write boundaries, use memory-safe languages, enable compiler protections (ASLR, stack canaries).

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CVE-2021-32238 vulnerability details – vuln.today

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