Rocket League
CVE-2021-32238
HIGH
Severity by source
AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Primary rating from NVD · only source for this CVE.
CVSS VectorNVD
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Lifecycle Timeline
1DescriptionNVD
Epic Games / Psyonix Rocket League <=1.95 is affected by Buffer Overflow. Stack-based buffer overflow occurs when Rocket League handles UPK object files that can result in code execution and denial of service scenario.
AnalysisAI
Epic Games / Psyonix Rocket League <=1.95 is affected by Buffer Overflow. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available and no vendor patch available.
Technical ContextAI
This vulnerability is classified as Out-of-bounds Write (CWE-787), which allows attackers to write data beyond allocated buffer boundaries leading to code execution or crashes. Epic Games / Psyonix Rocket League <=1.95 is affected by Buffer Overflow. Stack-based buffer overflow occurs when Rocket League handles UPK object files that can result in code execution and denial of service scenario. Affected products include: Psyonix Rocket League.
RemediationAI
No vendor patch is available at time of analysis. Monitor vendor advisories for updates. Validate write boundaries, use memory-safe languages, enable compiler protections (ASLR, stack canaries).
Same weakness CWE-787 – Out-of-bounds Write
View allSame technique Buffer Overflow
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External POC / Exploit Code
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