Game Networking Sockets
CVE-2020-6017
CRITICAL
Severity by source
AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Primary rating from NVD · only source for this CVE.
CVSS VectorNVD
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Lifecycle Timeline
1DescriptionNVD
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
AnalysisAI
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.
Technical ContextAI
This vulnerability is classified as Buffer Copy without Size Check (CWE-120), which allows attackers to overflow a buffer to corrupt adjacent memory. Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. Affected products include: Valvesoftware Game Networking Sockets.
RemediationAI
A vendor patch is available. Apply the latest security update as soon as possible. Always validate buffer sizes before copy operations. Use bounded functions (strncpy, snprintf). Enable compiler protections.
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Same weakness CWE-120 – Classic Buffer Overflow
View allSame technique Buffer Overflow
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External POC / Exploit Code
Leaving vuln.today