Game Networking Sockets
CVE-2020-6019
HIGH
Severity by source
AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Primary rating from NVD · only source for this CVE.
CVSS VectorNVD
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Lifecycle Timeline
1DescriptionNVD
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
AnalysisAI
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from. Rated high severity (CVSS 7.5), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.
Technical ContextAI
This vulnerability is classified under CWE-248. Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. Affected products include: Valvesoftware Game Networking Sockets.
RemediationAI
A vendor patch is available. Apply the latest security update as soon as possible. Apply vendor patches when available. Implement network segmentation and monitoring as interim mitigations.
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Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in
Same weakness CWE-248 – Uncaught Exception
View allSame technique Denial Of Service
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External POC / Exploit Code
Leaving vuln.today