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Game Networking Sockets CVE-2020-6019

HIGH
Uncaught Exception (CWE-248)
2020-11-13 cve@checkpoint.com
7.5
CVSS 3.1 · NVD
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Severity by source

NVD PRIMARY
7.5 HIGH
AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

Primary rating from NVD · only source for this CVE.

CVSS VectorNVD

CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Attack Vector
Network
Attack Complexity
Low
Privileges Required
None
User Interaction
None
Scope
Unchanged
Confidentiality
None
Integrity
None
Availability
High

Lifecycle Timeline

1
CVE Published
Nov 13, 2020 - 16:15 nvd
HIGH 7.5

DescriptionNVD

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.

AnalysisAI

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from. Rated high severity (CVSS 7.5), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.

Technical ContextAI

This vulnerability is classified under CWE-248. Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. Affected products include: Valvesoftware Game Networking Sockets.

RemediationAI

A vendor patch is available. Apply the latest security update as soon as possible. Apply vendor patches when available. Implement network segmentation and monitoring as interim mitigations.

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CVE-2020-6019 vulnerability details – vuln.today

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