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Game Networking Sockets

4 CVEs product

Monthly

CVE-2020-6017 CRITICAL POC PATCH Act Now

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow RCE Game Networking Sockets
NVD GitHub
CVSS 3.1
9.8
EPSS
3.1%
CVE-2020-6018 CRITICAL POC PATCH Act Now

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow RCE Game Networking Sockets
NVD GitHub
CVSS 3.1
9.8
EPSS
3.1%
CVE-2020-6016 CRITICAL POC PATCH Act Now

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow RCE Game Networking Sockets
NVD GitHub
CVSS 3.1
9.8
EPSS
5.8%
CVE-2020-6019 HIGH POC PATCH This Week

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from. Rated high severity (CVSS 7.5), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.

Denial Of Service Game Networking Sockets
NVD GitHub
CVSS 3.1
7.5
EPSS
2.8%
EPSS 3% CVSS 9.8
CRITICAL POC PATCH Act Now

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow RCE Game Networking Sockets
NVD GitHub
EPSS 3% CVSS 9.8
CRITICAL POC PATCH Act Now

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow RCE Game Networking Sockets
NVD GitHub
EPSS 6% CVSS 9.8
CRITICAL POC PATCH Act Now

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow RCE Game Networking Sockets
NVD GitHub
EPSS 3% CVSS 7.5
HIGH POC PATCH This Week

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from. Rated high severity (CVSS 7.5), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available.

Denial Of Service Game Networking Sockets
NVD GitHub

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