Attack ChainAIDerived
Hypothetical attack flow derived from CVE metadata – not a confirmed exploit chain
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AccessConnect to PocketMine-MP Bedrock port
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DeliverySend crafted packet with excessive delimiter characters
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ExploitTrigger unbounded explode() array allocation in packet handler
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ExecutionExhaust server CPU and memory
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ImpactDegrade availability for legitimate players
Vulnerability Assessment
| Weakness |
CWE
OWASP Top 10:2025
A06:2025 - Insecure Design
ASVS 5.0
V2 - Validation and Business Logic Resource consumption limits
MITRE ATT&CK
1 technique across 1 tactic: Impact The technique list with ATT&CK links and the kill-chain view is part of the Basic plan and up. |
| Exploitation Conditions | Any client that can establish a Bedrock protocol connection to the PocketMine-MP server can trigger this vulnerability - no game authentication, no operator privileges, and no non-default server configuration is required (CVSS PR:N/UI:N). Three distinct unauthenticated entry points exist: sending a LoginPacket JWT string with excessive |
| Impact | The CVSS 4.0 vector (AV:N/AC:L/AT:N/PR:N/UI:N/VA:L) scores 6.9, reflecting a remotely exploitable, zero-complexity DoS with low availability impact on the vulnerable system and no confidentiality or integrity impact. No EPSS score is present in the supplied intelligence. No KEV listing exists, and no confirmed threat-actor exploitation has been reported. The public exploit reference in the GHSA advisory lowers the effective exploitation barrier significantly - the vulnerable code paths and delimiter types are explicitly documented. Real-world impact is constrained by packet decompression limits that bound practical payload size, meaning a sustained stream of crafted connections would be needed for meaningful degradation rather than a single packet achieving instant denial. Small game-hosting operators running unpatched PocketMine-MP instances face measurable player-facing disruption without necessarily experiencing a full outage. On balance, this is a moderate-priority patch for active game servers: real but bounded impact, unauthenticated attack surface, and a trivially simple public exploit. |
| Exploit ScenarioDerived | An unauthenticated Minecraft Bedrock client connects to a PocketMine-MP server and transmits a LoginPacket whose JWT field contains a string consisting of thousands of |
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Alert meAnalysisAIv1 – Sep 09, 2026
Resource exhaustion in PocketMine-MP before 5.25.2 allows unauthenticated Bedrock clients to degrade server availability by submitting crafted packets containing excessive delimiter characters across sign editing, JWT login, and command parsing endpoints. The root cause is PHP explode() being called without a limit parameter in multiple packet-handling paths, causing the server to allocate unbounded memory arrays proportional to delimiter count in attacker-controlled input. No CISA KEV listing exists, but a proof-of-concept is publicly available via the vendor's GitHub security advisory (GHSA-g274-c6jj-h78p); vendor assessment notes real-world impact is partially mitigated by existing packet decompression size limits already enforced upstream.
RemediationAI
Upgrade to PocketMine-MP 5.25.2, which incorporates the fix from commit d0d84d4c5195fb0a68ea7725424fda63b85cd831; Composer users should run composer require pocketmine/pocketmine-mp:^5.25.2. The vendor advisory is at https://github.com/pmmp/PocketMine-MP/security/advisories/GHSA-g274-c6jj-h78p. If an immediate upgrade is not possible, the vendor-recommended workaround is to deploy a server plugin that pre-processes BlockActorDataPacket to reject incoming sign text containing more than 4 newline-delimited parts - this closes the sign editing vector but does not address JWT or command parsing paths, which remain open. Network-level rate limiting on the Bedrock UDP port (default 19132) can reduce sustained attack throughput but does not eliminate the vulnerability since each individual malicious packet independently triggers the unbounded string split.
Affected VersionsENISA
Affected Packages
Source: OSV (Open Source Vulnerabilities)
Affects your stack
Affects 2 packages in composer, euvd
Checking this CVE against your own stacks and servers is part of the Basic plan and up.
Technical ContextAI · show details
PocketMine-MP is a PHP-based Minecraft Bedrock Edition server implementation (CPE: cpe:2.3:a:pmmp:pocketmine-mp:*:*:*:*:*:*:*:*). The root cause (CWE-400: Uncontrolled Resource Consumption) is PHP's explode() function, which when invoked without a limit parameter allocates a PHP array whose element count is determined entirely by how many delimiter occurrences the input string contains - an attacker-controlled value. Three distinct packet-handling paths were exploitable: BlockActorDataPacket for sign editing (splitting on \n in Sign.php and SignText.php), JwtUtils.php for LoginPacket JWT header parsing (splitting on .), and command permission string parsing in Command.php (splitting on ;). The fix in commit d0d84d4c5195fb0a68ea7725424fda63b85cd831 adds explicit limit arguments to all affected explode() calls and introduces a PHPStan static analysis rule (ExplodeLimitRule) to prevent future regressions across the codebase. This is a recurrence of a prior class of issue documented in GHSA-gj94-v4p9-w672, indicating a systemic pattern in how the codebase used this PHP built-in.
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Severity by source
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N
Network-reachable with no auth or user interaction; availability impact assessed Low given vendor-confirmed decompression limits bound exploitability; no confidentiality or integrity impact.
Primary rating from Vendor (VulnCheck).
CVSS VectorVendor: VulnCheck
DescriptionCVE.org
PocketMine-MP versions before 5.25.2 fail to limit the explode() function in packet parsing, allowing malicious clients to waste server resources. Attackers can send crafted packets with excessive delimiters to consume CPU and memory through sign editing, JWT parsing, and command parsing endpoints.
Threat Intelligence Overview
How this decision was reached
The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.
What every action level means
SSVC AssessmentENISA
Priority Score
Attack Technique
Denial of Service attacks render applications or systems unavailable by overwhelming resources or triggering failure conditions.
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CVE.org
EPSS
Vulnrichment
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