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Google Chrome CVE-2026-9880

| EUVDEUVD-2026-33175 HIGH
Improper Input Validation (CWE-20)
2026-05-28 Chrome GHSA-7h3x-g348-3qm8
8.3
CVSS 3.1 · NVD
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Severity by source

NVD PRIMARY
8.3 HIGH
AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
SUSE
HIGH
qualitative
Red Hat
8.2 CRITICAL
qualitative

Primary rating from NVD.

CVSS VectorNVD

CVSS:3.1/AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
Attack Vector
Network
Attack Complexity
High
Privileges Required
None
User Interaction
Required
Scope
Changed
Confidentiality
High
Integrity
High
Availability
High

Lifecycle Timeline

4
Analysis Generated
May 29, 2026 - 16:31 vuln.today
CVSS changed
May 29, 2026 - 16:27 NVD
8.3 (HIGH)
CVE Published
May 28, 2026 - 22:25 nvd
UNKNOWN (no severity yet)
CVE Published
May 28, 2026 - 22:25 nvd
HIGH 8.3

DescriptionCVE.org

Insufficient validation of untrusted input in WebGL in Google Chrome prior to 148.0.7778.216 allowed a remote attacker who had compromised the renderer process to potentially perform a sandbox escape via a crafted HTML page. (Chromium security severity: Critical)

AnalysisAI

Sandbox escape in Google Chrome versions prior to 148.0.7778.216 enables a remote attacker who has already compromised the renderer process to break out of the browser sandbox via a crafted HTML page that abuses insufficient input validation in WebGL. Chromium rates the underlying severity as Critical, and while no public exploit is identified at time of analysis, the EPSS score is low (0.04%, 14th percentile) and the CVSS:3.1 base is 8.3 due to high attack complexity and required user interaction. The flaw is part of a multi-stage exploit chain rather than a one-shot RCE.

Technical ContextAI

The vulnerability resides in Chrome's WebGL implementation, the JavaScript API that exposes GPU-accelerated 2D/3D rendering primitives to web content through the renderer process. CWE-20 (Improper Input Validation) indicates that WebGL accepts attacker-controlled values from JavaScript without sufficient checks before passing them to lower-level GPU/IPC routines reachable from the sandboxed renderer. Because WebGL bridges untrusted JS into privileged graphics paths that cross the renderer/GPU process boundary, validation gaps here are a classic vector for sandbox escapes. The affected CPE is cpe:2.3:a:google:chrome:*:*:*:*:*:*:*:* with the EUVD constraint fixing Chrome at 148.0.7778.216.

RemediationAI

Vendor-released patch: Google Chrome 148.0.7778.216 - upgrade all desktop installations to this version or later via Chrome's auto-update mechanism, and force-restart the browser to apply the fix (auto-update stages the binary but does not activate until restart). Enterprise administrators should verify rollout via the Chrome Releases advisory at https://chromereleases.googleblog.com/2026/05/stable-channel-update-for-desktop_0877304591.html and consult the Chromium bug at https://issues.chromium.org/issues/503615025 for tracking. Downstream Chromium-based browsers should be updated as their vendors publish corresponding releases. As a temporary compensating control where patching is delayed, WebGL can be disabled by setting the enterprise policy 'HardwareAccelerationModeEnabled' to false or via chrome://flags/#disable-webgl - trade-off is broken rendering on WebGL-dependent sites (mapping tools, 3D viewers, some games, and increasingly common WebGPU-fallback content). Restricting browsing to trusted sites via URL allowlists also reduces exposure since exploitation requires loading a crafted page.

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Vendor StatusVendor

SUSE

Severity: High
Product Status
openSUSE Leap 16.0 Fixed
openSUSE Tumbleweed Fixed

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CVE-2026-9880 vulnerability details – vuln.today

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