Attack ChainAIDerived
Hypothetical attack flow derived from CVE metadata – not a confirmed exploit chain
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AccessDeliver malicious HTML to Android Chrome user
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DeliveryExploit separate renderer bug to gain renderer process code execution
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ExploitServe crafted WebGL/graphics API payload
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ExecutionTrigger heap buffer overflow in ANGLE
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PersistCorrupt heap layout to achieve controlled write primitive
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ImpactExecute arbitrary code outside Chrome sandbox
Vulnerability Assessment
| Weakness |
CWE
ASVS 5.0
V15 - Secure Coding and Architecture Heap buffer bounds checking
MITRE ATT&CK
1 technique across 1 tactic: Execution The technique list with ATT&CK links and the kill-chain view is part of the Basic plan and up. |
| Exploitation Conditions | Two distinct prerequisites must both be satisfied: (1) the attacker must have already compromised the Chrome renderer process via a separate, unrelated vulnerability - this is an explicit prerequisite stated in the CVE description, not an inferred condition; (2) a user must navigate to or be redirected to a crafted HTML page that triggers the malicious graphics operations (UI:R from CVSS). The vulnerability is specific to Android; Chrome on Windows, macOS, Linux, and iOS is not indicated as affected. Exploitation is therefore limited to Android users running Chrome prior to 151.0.7922.169 who encounter a two-stage attack chain. The high attack complexity (AC:H) from the CVSS vector directly reflects the renderer pre-compromise requirement. No special application configuration or non-default feature flag is required beyond a functioning Chrome browser on Android with an active ANGLE-backed graphics pipeline, which is default. |
| Impact | The CVSS 8.3 base score reflects the full C:H/I:H/A:H impact triad and a scope change (S:C), which captures the sandbox-escape characteristic accurately. However, the AC:H metric is the critical moderating factor: exploitation explicitly requires a pre-compromised renderer process, making this the second stage of a chained attack rather than a standalone remote exploit. In practice, operationalizing this vulnerability demands a separate renderer-level bug (e.g., a V8 or Blink memory corruption), meaning exploitation complexity and cost are substantially higher than the headline CVSS score implies. No EPSS score was provided in the source data; without that signal, statistical exploitation probability cannot be cited. The absence of a CISA KEV listing and no reported POC further suggests this has not yet been observed in widespread exploitation campaigns, though the sandbox-escape class of flaw is historically attractive to advanced threat actors for mobile targeting. Even a mid-sized enterprise security team should treat patching as urgent given Chrome's ubiquity on Android, though organizations with centrally managed Android fleets should prioritize the update over those with employee-owned devices where rollout lag is expected. EPSS data was not included in the provided intelligence; all exploitation probability assessment is therefore inferred from CVSS signals and threat class, not from empirical exploitation data. |
| Exploit ScenarioDerived | An attacker operates a two-stage attack: first exploiting a separate renderer-level vulnerability (e.g., a JavaScript engine or DOM parser bug) to gain code execution within Chrome's sandboxed renderer process on an Android device. The attacker then serves the victim a crafted HTML page containing WebGL or graphics API calls designed to trigger the ANGLE heap buffer overflow, corrupting renderer heap memory in a controlled way to pivot code execution outside the sandbox and into the broader Android process space. No public POC has been identified at time of analysis, but this exploit class is consistent with techniques used in advanced mobile targeting campaigns. |
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Alert meAnalysisAIv1 – Aug 19, 2026
Sandbox escape via heap-based buffer overflow in ANGLE's graphics engine on Chrome for Android allows a threat actor who has already achieved renderer process compromise to execute arbitrary code entirely outside the Chrome sandbox. All Chrome for Android versions prior to 151.0.7922.169 are affected; the vulnerability requires a two-stage exploit chain combining a separate renderer compromise with this ANGLE flaw. Google has released a patched build (151.0.7922.169); no public exploit code or CISA KEV listing has been identified at time of analysis, though the two-stage nature indicates likely use in sophisticated targeted attack chains.
RemediationAI
The primary remediation is updating Google Chrome for Android to version 151.0.7922.169 or later, as documented in the vendor's stable channel advisory at https://chromereleases.googleblog.com/2026/08/stable-channel-update-for-desktop_0826575033.html. Enterprise administrators managing Android fleets via MDM should push this update via managed app update policies immediately. As a compensating control where immediate update is not possible, disabling WebGL (via Chrome flags or enterprise policy chrome://flags/#disable-webgl) may reduce the ANGLE attack surface but will break WebGL-dependent web applications and is not a guaranteed mitigation since ANGLE may be invoked by other graphics paths. Restricting access to untrusted or external websites via web filtering enforces the user-interaction prerequisite and reduces exposure, but does not eliminate risk from compromised trusted sites. Patch status per input data: vendor patch available at version 151.0.7922.169; no exact commit hash was independently confirmed from the provided references.
Affected VersionsENISA
Affected Packages
Source: OSV (Open Source Vulnerabilities)
Affects your stack
Affects 1 package in euvd
Checking this CVE against your own stacks and servers is part of the Basic plan and up.
Technical ContextAI · show details
ANGLE (Almost Native Graphics Layer Engine) is Google Chrome's cross-platform OpenGL ES abstraction layer, used on Android to translate WebGL and graphics API calls into native GPU instructions. CWE-122 (Heap-based Buffer Overflow) identifies the root cause as a write operation that exceeds allocated heap memory within the ANGLE rendering pipeline. When the renderer process parses a specially crafted HTML page triggering malformed graphics operations, heap layout is corrupted in a way that enables attacker-controlled code execution. Because this flaw resides in the renderer process's graphics stack rather than in a kernel or privileged component, exploitation is constrained to scenarios where the renderer is already under attacker control - meaning this is a sandbox escape primitive, not an initial-access vector. The affected product CPE is Google Chrome on Android, versions prior to 151.0.7922.169.
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Severity by source
AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
AC:H reflects mandatory renderer pre-compromise; S:C captures sandbox escape; PR:N because attacker serves the exploit page without needing an account.
Primary rating from Vendor (google).
CVSS VectorVendor: google
Lifecycle Timeline
3DescriptionCVE.org
Buffer overflow in ANGLE in Google Chrome on on Android prior to 151.0.7922.169 allowed a remote attacker who had compromised the renderer process to execute arbitrary code outside the sandbox via a crafted HTML page. (Chromium security severity: High)
Executive ViewAI
A sandbox escape vulnerability in Chrome for Android's ANGLE graphics engine (CVE-2026-76046, CVSS 8.3) allows attackers to break out of Chrome's security isolation and execute arbitrary code on affected devices. Organizations with mobile workforces must update to Chrome 151.0.7922.169 or later immediately, as compromised browser processes can now fully escape containment. This threat is particularly acute for enterprises handling sensitive data on mobile devices or enabling corporate application access through Chrome.
Apply vendor patch.
Threat Intelligence Overview
How this decision was reached
The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.
What every action level means
SSVC AssessmentENISA
Priority Score
Attack Technique
A buffer overflow occurs when a program writes more data to a memory buffer than it was allocated to hold, causing the excess data to spill into adjacent memory regions.
A heap overflow occurs when a program writes data beyond the bounds of a buffer allocated in the heap memory region.
Remote Code Execution represents the critical moment when an attacker successfully runs arbitrary code on a target system without physical access.
Same weakness CWE-122 – Heap-based Buffer Overflow
View allVendor StatusVendor
SUSE
Severity: Critical| Product | Status |
|---|---|
| SUSE Package Hub 15 SP7 | Fixed |
| openSUSE Leap 16.0 | Fixed |
| openSUSE Tumbleweed | Fixed |
| SUSE Package Hub 15 SP7 | Affected |
EUVD-2026-61232
GHSA-cqjc-f8j4-5vqq
NVD
CVE.org
EPSS
Vulnrichment
VulDB
Exploit-DB