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Google Chrome CVE-2026-10913

| EUVDEUVD-2026-34362 HIGH
Use After Free (CWE-416)
2026-06-04 chrome-cve-admin@google.com GHSA-v594-jwhr-7586
8.8
CVSS 3.1 · NVD
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Severity by source

NVD PRIMARY
8.8 HIGH
AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
SUSE
HIGH
qualitative
Red Hat
8.8 HIGH
qualitative

Primary rating from NVD.

CVSS VectorNVD

CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Attack Vector
Network
Attack Complexity
Low
Privileges Required
None
User Interaction
Required
Scope
Unchanged
Confidentiality
High
Integrity
High
Availability
High

Lifecycle Timeline

4
Analysis Generated
Jun 05, 2026 - 02:34 vuln.today
CVSS changed
Jun 05, 2026 - 02:22 NVD
8.8 (HIGH)
CVE Published
Jun 04, 2026 - 23:16 nvd
HIGH 8.8
CVE Published
Jun 04, 2026 - 23:16 nvd
UNKNOWN (no severity yet)

DescriptionCVE.org

Use after free in ANGLE in Google Chrome on Windows prior to 149.0.7827.53 allowed a remote attacker to execute arbitrary code inside a sandbox via a crafted HTML page. (Chromium security severity: High)

AnalysisAI

Remote code execution in Google Chrome on Windows (versions prior to 149.0.7827.53) is possible through a use-after-free vulnerability in the ANGLE graphics translation layer, triggered when a victim visits a crafted HTML page. Successful exploitation yields arbitrary code execution constrained to the Chrome renderer sandbox, with Chromium rating the severity as High and CVSS scored at 8.8. There is no public exploit identified at time of analysis and CISA SSVC marks exploitation status as none, but the bug class (UAF in GPU translation) is historically a popular target for chained sandbox escapes.

Technical ContextAI

ANGLE (Almost Native Graphics Layer Engine) is the abstraction layer Chrome uses on Windows to translate WebGL and other OpenGL ES calls onto Direct3D, and it runs inside the GPU/renderer process. The root cause is CWE-416 (Use After Free): an object is freed while a dangling reference remains reachable, and subsequent dereference lets an attacker manipulate freed memory contents - a primitive commonly converted into type confusion or arbitrary read/write in V8/ANGLE exploit chains. Because ANGLE is reachable from any WebGL-capable HTML page, the attack surface is the browser content sandbox on the Windows platform specifically (per the description), where Direct3D is the ANGLE backend.

RemediationAI

Vendor-released patch: Google Chrome 149.0.7827.53 for Windows - update via Chrome's built-in updater or by redeploying the MSI from enterprise channels, then relaunch the browser to load the patched binaries (Chrome will not apply the fix until restart). Refer to the Chrome Releases advisory at http://chromereleases.googleblog.com/2026/06/stable-channel-update-for-desktop.html and tracker https://issues.chromium.org/issues/497450927. As an interim compensating control on unpatched fleets, disable hardware-accelerated WebGL via the chrome://flags 'Override software rendering list' set to Disabled or via the enterprise policy HardwareAccelerationModeEnabled=false to remove ANGLE from the renderer's reachable attack surface, accepting the trade-off of degraded GPU-rendered page performance and broken WebGL content. Downstream Chromium-based browsers (Edge, Brave, Opera, Vivaldi) should be updated once they ship the merged fix from their respective vendors.

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Vendor StatusVendor

SUSE

Severity: High
Product Status
openSUSE Tumbleweed Fixed

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CVE-2026-10913 vulnerability details – vuln.today

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