CVE-2024-45200
MEDIUMSeverity by source
AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
Primary rating from Vendor (mitre) · only source for this CVE.
CVSS VectorVendor: mitre
CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
Lifecycle Timeline
1DescriptionCVE.org
In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
AnalysisAI
In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session. Rated medium severity (CVSS 6.3), this vulnerability is no authentication required, low attack complexity. No vendor patch available.
Technical ContextAI
This vulnerability is classified as Code Injection (CWE-94), which allows attackers to inject and execute arbitrary code within the application. In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library, Version information: before 3.0.3.
Affected ProductsAI
See vendor advisory for affected versions.
RemediationAI
No vendor patch is available at time of analysis. Monitor vendor advisories for updates. Never evaluate user-controlled input as code. Use sandboxing, disable dangerous functions, apply strict input validation.
Same weakness CWE-94 – Code Injection
View allSame technique Deserialization
View allShare
External POC / Exploit Code
Leaving vuln.today