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CVE-2024-45200

MEDIUM
Code Injection (CWE-94)
2024-09-30 cve@mitre.org
6.3
CVSS 3.1 · Vendor: mitre
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Severity by source

Vendor (mitre) PRIMARY
6.3 MEDIUM
AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L

Primary rating from Vendor (mitre) · only source for this CVE.

CVSS VectorVendor: mitre

CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
Attack Vector
Adjacent
Attack Complexity
Low
Privileges Required
None
User Interaction
None
Scope
Unchanged
Confidentiality
Low
Integrity
Low
Availability
Low

Lifecycle Timeline

1
CVE Published
Sep 30, 2024 - 08:15 cve.org
MEDIUM 6.3

DescriptionCVE.org

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

AnalysisAI

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session. Rated medium severity (CVSS 6.3), this vulnerability is no authentication required, low attack complexity. No vendor patch available.

Technical ContextAI

This vulnerability is classified as Code Injection (CWE-94), which allows attackers to inject and execute arbitrary code within the application. In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library, Version information: before 3.0.3.

Affected ProductsAI

See vendor advisory for affected versions.

RemediationAI

No vendor patch is available at time of analysis. Monitor vendor advisories for updates. Never evaluate user-controlled input as code. Use sandboxing, disable dangerous functions, apply strict input validation.

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CVE-2024-45200 vulnerability details – vuln.today

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