Game Music Emu
CVE-2017-17446
MEDIUM
Vulnerability Assessment
| Weakness |
CWE
|
| Impact | CVSS score of 6.5 (MEDIUM). Attack characteristics: network attack vector, low complexity, no privileges required, user interaction required. EPSS exploitation probability: 0.65%. |
| Exploit ScenarioDerived | This vulnerability can be exploited remotely over the network. Successful exploitation could compromise the medium-severity affected system. |
Get an e-mail when this CVE is exploited, patched or re-scored. Free account.
Alert meAnalysisAI
The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 does not ensure a non-negative size, which allows remote attackers to cause a. Rated medium severity (CVSS 6.5), this vulnerability is remotely exploitable, no authentication required, low attack complexity. No vendor patch available.
RemediationAI
No vendor patch is available at time of analysis. Monitor vendor advisories for updates. Apply vendor patches when available. Implement network segmentation and monitoring as interim mitigations.
Affects your stack
Find out whether the stacks and servers you run are on an affected version.
Checking this CVE against your own stacks and servers is part of the Basic plan and up.
Technical ContextAI · show details
This vulnerability is classified under CWE-681. The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 does not ensure a non-negative size, which allows remote attackers to cause a denial of service (application crash) via a crafted file. Affected products include: Game-Music-Emu Project Game-Music-Emu.
Severity by source
AV:N/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H
Primary rating from NVD · only source for this CVE.
CVSS VectorNVD
DescriptionCVE.org
The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 does not ensure a non-negative size, which allows remote attackers to cause a denial of service (application crash) via a crafted file.
Threat Intelligence Overview
How this decision was reached
The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.
What every action level means
SSVC AssessmentENISA
Priority Score
Attack Technique
Denial of Service attacks render applications or systems unavailable by overwhelming resources or triggering failure conditions.
Affected Products (CPE)CVE.org
More in Game Music Emu
View allgame-music-emu before 0.6.1 mishandles unspecified integer values. Rated critical severity (CVSS 9.8), this vulnerabilit
game-music-emu before 0.6.1 allows remote attackers to generate out of bounds 8-bit values. Rated high severity (CVSS 7.
game-music-emu before 0.6.1 allows remote attackers to write to arbitrary memory locations. Rated high severity (CVSS 7.
Stack-based buffer overflow in game-music-emu before 0.6.1. Rated high severity (CVSS 7.8), this vulnerability is no aut
game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash). Rated me
NVD
CVE.org
EPSS
GitHub PoC
Exploit-DB