Game Music Emu
CVE-2016-9960
MEDIUM
Severity by source
AV:L/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:H
Primary rating from NVD · only source for this CVE.
CVSS VectorNVD
CVSS:3.0/AV:L/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:H
Lifecycle Timeline
1DescriptionCVE.org
game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash).
AnalysisAI
game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash). Rated medium severity (CVSS 5.5), this vulnerability is low attack complexity. Public exploit code available and no vendor patch available.
Technical ContextAI
This vulnerability is classified under CWE-369. game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash). Affected products include: Game-Music-Emu Project Game-Music-Emu, Fedoraproject Fedora, Opensuse Leap, Opensuse Project Leap, Novell Suse Linux Enterprise Software Development Kit. Version information: before 0.6.1.
RemediationAI
No vendor patch is available at time of analysis. Monitor vendor advisories for updates. Apply vendor patches when available. Implement network segmentation and monitoring as interim mitigations.
More in Game Music Emu
View allgame-music-emu before 0.6.1 mishandles unspecified integer values. Rated critical severity (CVSS 9.8), this vulnerabilit
game-music-emu before 0.6.1 allows remote attackers to generate out of bounds 8-bit values. Rated high severity (CVSS 7.
game-music-emu before 0.6.1 allows remote attackers to write to arbitrary memory locations. Rated high severity (CVSS 7.
Stack-based buffer overflow in game-music-emu before 0.6.1. Rated high severity (CVSS 7.8), this vulnerability is no aut
The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 doe
Same weakness CWE-369 – Divide By Zero
View allSame technique Denial Of Service
View allShare
External POC / Exploit Code
Leaving vuln.today