Game Music Emu
Monthly
The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 does not ensure a non-negative size, which allows remote attackers to cause a. Rated medium severity (CVSS 6.5), this vulnerability is remotely exploitable, no authentication required, low attack complexity. No vendor patch available.
game-music-emu before 0.6.1 mishandles unspecified integer values. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available and no vendor patch available.
game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash). Rated medium severity (CVSS 5.5), this vulnerability is low attack complexity. Public exploit code available and no vendor patch available.
game-music-emu before 0.6.1 allows remote attackers to generate out of bounds 8-bit values. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.
game-music-emu before 0.6.1 allows remote attackers to write to arbitrary memory locations. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.
Stack-based buffer overflow in game-music-emu before 0.6.1. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.
The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 does not ensure a non-negative size, which allows remote attackers to cause a. Rated medium severity (CVSS 6.5), this vulnerability is remotely exploitable, no authentication required, low attack complexity. No vendor patch available.
game-music-emu before 0.6.1 mishandles unspecified integer values. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available and no vendor patch available.
game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash). Rated medium severity (CVSS 5.5), this vulnerability is low attack complexity. Public exploit code available and no vendor patch available.
game-music-emu before 0.6.1 allows remote attackers to generate out of bounds 8-bit values. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.
game-music-emu before 0.6.1 allows remote attackers to write to arbitrary memory locations. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.
Stack-based buffer overflow in game-music-emu before 0.6.1. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.