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Game Music Emu

8 CVEs product

Monthly

CVE-2026-111153 Oct 15, 18:57 MEDIUM POC This Month

Opening a malicious NSF file through libgme's gme_open_data or gme_open_file entry points can crash the host application via a global out-of-bounds read in Classic_Emu::mute_voices_, as a chip_flags value such as 0x3F implies a voice count exceeding the fixed 16-entry voice-type table. This affects Game Music Emu (libgme) through version 0.6.5; the vulnerability is local (AV:L) and requires user interaction (UI:P) to load the crafted file, but requires no privileges (PR:N). Publicly available exploit code exists, and the CVSS 4.0 base score is 6.8, though no confirmed active exploitation (CISA KEV) has been observed. No vendor-released patch has been identified at time of analysis.

Buffer Overflow Denial Of Service Information Disclosure Game Music Emu
NVD GitHub
CVSS 4.0
6.8
EPSS
0.1%
CVE-2026-111152 Oct 15, 18:57 MEDIUM POC PATCH This Month

Heap out-of-bounds read in libgme (Game Music Emu) through 0.6.5 allows local attackers to crash applications that parse a crafted ZXAYEMUL (AY-format) file through gme_track_info or gme_start_track. The root cause is an integer underflow in the AY loader's track-table bounds check in gme/Ay_Emu.cpp; the assessed impact is denial of service (process crash) with no confirmed code execution or data disclosure, and exploitation requires that the victim opens or otherwise processes a malicious file. Publicly available exploit code exists, but there is no CISA KEV confirmation of active exploitation, and the assessed CVSS:3.1 vector is AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H.

Buffer Overflow Information Disclosure Game Music Emu
NVD GitHub
CVSS 4.0
6.8
EPSS
0.1%
CVE-2017-17446 Dec 06, 19:29 MEDIUM This Month

The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 does not ensure a non-negative size, which allows remote attackers to cause a. Rated medium severity (CVSS 6.5), this vulnerability is remotely exploitable, no authentication required, low attack complexity. No vendor patch available.

Denial Of Service Game Music Emu Game Music Emu Project
NVD
CVSS 3.0
6.5
EPSS
0.7%
CVE-2016-9961 Jun 06, 18:29 CRITICAL POC Act Now

game-music-emu before 0.6.1 mishandles unspecified integer values. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available and no vendor patch available.

Information Disclosure Fedora Leap Opensuse Suse Linux Enterprise Desktop +7
NVD
CVSS 3.0
9.8
EPSS
2.8%
CVE-2016-9960 Jun 06, 18:29 MEDIUM POC This Month

game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash). Rated medium severity (CVSS 5.5), this vulnerability is low attack complexity. Public exploit code available and no vendor patch available.

Denial Of Service Fedora Leap Opensuse Suse Linux Enterprise Desktop +7
NVD
CVSS 3.0
5.5
EPSS
0.1%
CVE-2016-9959 Apr 12, 20:59 HIGH POC PATCH This Week

game-music-emu before 0.6.1 allows remote attackers to generate out of bounds 8-bit values. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow Information Disclosure Leap Linux Enterprise Desktop Linux Enterprise Software Development Kit +8
NVD
CVSS 3.0
7.8
EPSS
0.3%
CVE-2016-9958 Apr 12, 20:59 HIGH POC PATCH This Week

game-music-emu before 0.6.1 allows remote attackers to write to arbitrary memory locations. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow Leap Linux Enterprise Desktop Linux Enterprise Software Development Kit Suse +7
NVD
CVSS 3.0
7.8
EPSS
0.3%
CVE-2016-9957 Apr 12, 20:59 HIGH POC PATCH This Week

Stack-based buffer overflow in game-music-emu before 0.6.1. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow Leap Linux Enterprise Desktop Linux Enterprise Software Development Kit Suse +7
NVD
CVSS 3.0
7.8
EPSS
0.3%
EPSS 0% CVSS 6.8
MEDIUM POC This Month

Opening a malicious NSF file through libgme's gme_open_data or gme_open_file entry points can crash the host application via a global out-of-bounds read in Classic_Emu::mute_voices_, as a chip_flags value such as 0x3F implies a voice count exceeding the fixed 16-entry voice-type table. This affects Game Music Emu (libgme) through version 0.6.5; the vulnerability is local (AV:L) and requires user interaction (UI:P) to load the crafted file, but requires no privileges (PR:N). Publicly available exploit code exists, and the CVSS 4.0 base score is 6.8, though no confirmed active exploitation (CISA KEV) has been observed. No vendor-released patch has been identified at time of analysis.

Buffer Overflow Denial Of Service Information Disclosure +1
NVD GitHub
EPSS 0% CVSS 6.8
MEDIUM POC PATCH This Month

Heap out-of-bounds read in libgme (Game Music Emu) through 0.6.5 allows local attackers to crash applications that parse a crafted ZXAYEMUL (AY-format) file through gme_track_info or gme_start_track. The root cause is an integer underflow in the AY loader's track-table bounds check in gme/Ay_Emu.cpp; the assessed impact is denial of service (process crash) with no confirmed code execution or data disclosure, and exploitation requires that the victim opens or otherwise processes a malicious file. Publicly available exploit code exists, but there is no CISA KEV confirmation of active exploitation, and the assessed CVSS:3.1 vector is AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H.

Buffer Overflow Information Disclosure Game Music Emu
NVD GitHub
EPSS 1% CVSS 6.5
MEDIUM This Month

The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 does not ensure a non-negative size, which allows remote attackers to cause a. Rated medium severity (CVSS 6.5), this vulnerability is remotely exploitable, no authentication required, low attack complexity. No vendor patch available.

Denial Of Service Game Music Emu Game Music Emu Project
NVD
EPSS 3% CVSS 9.8
CRITICAL POC Act Now

game-music-emu before 0.6.1 mishandles unspecified integer values. Rated critical severity (CVSS 9.8), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available and no vendor patch available.

Information Disclosure Fedora Leap +9
NVD
EPSS 0% CVSS 5.5
MEDIUM POC This Month

game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash). Rated medium severity (CVSS 5.5), this vulnerability is low attack complexity. Public exploit code available and no vendor patch available.

Denial Of Service Fedora Leap +9
NVD
EPSS 0% CVSS 7.8
HIGH POC PATCH This Week

game-music-emu before 0.6.1 allows remote attackers to generate out of bounds 8-bit values. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow Information Disclosure Leap +10
NVD
EPSS 0% CVSS 7.8
HIGH POC PATCH This Week

game-music-emu before 0.6.1 allows remote attackers to write to arbitrary memory locations. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow Leap Linux Enterprise Desktop +9
NVD
EPSS 0% CVSS 7.8
HIGH POC PATCH This Week

Stack-based buffer overflow in game-music-emu before 0.6.1. Rated high severity (CVSS 7.8), this vulnerability is no authentication required, low attack complexity. Public exploit code available.

Buffer Overflow Leap Linux Enterprise Desktop +9
NVD

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