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Rayman Legends CVE-2014-4334

HIGH
Buffer Overflow (CWE-119)
2014-06-19 cve@mitre.org
7.5
CVSS 2.0 · NVD
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Severity by source

NVD PRIMARY
7.5 HIGH
AV:N/AC:L/Au:N/C:P/I:P/A:P

Primary rating from NVD · only source for this CVE.

CVSS VectorNVD

AV:N/AC:L/Au:N/C:P/I:P/A:P
Attack Vector
Network
Attack Complexity
Low
Confidentiality
P
Integrity
P
Availability
P

Lifecycle Timeline

1
CVE Published
Jun 19, 2014 - 14:55 cve.org
HIGH 7.5

DescriptionCVE.org

Stack-based buffer overflow in Ubisoft Rayman Legends before 1.3.140380 allows remote attackers to execute arbitrary code via a long string in the "second connection" to TCP port 1001.

AnalysisAI

Stack-based buffer overflow in Ubisoft Rayman Legends before 1.3.140380 allows remote attackers to execute arbitrary code via a long string in the "second connection" to TCP port 1001. Rated high severity (CVSS 7.5), this vulnerability is remotely exploitable, low attack complexity. Public exploit code available and EPSS exploitation probability 16.4%.

Technical ContextAI

This vulnerability is classified as Buffer Overflow (CWE-119), which allows attackers to corrupt memory to execute arbitrary code or crash the application. Stack-based buffer overflow in Ubisoft Rayman Legends before 1.3.140380 allows remote attackers to execute arbitrary code via a long string in the "second connection" to TCP port 1001. Affected products include: Ubi Rayman Legends. Version information: before 1.3.140380.

RemediationAI

No vendor patch is available at time of analysis. Monitor vendor advisories for updates. Use memory-safe languages or bounds-checking. Enable ASLR, DEP/NX, stack canaries. Use safe string functions.

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CVE-2014-4334 vulnerability details – vuln.today

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