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NVIDIA Warp CVE-2026-67456

| EUVDEUVD-2026-98550 MEDIUM
Heap-based Buffer Overflow (CWE-122)
2026-10-13 nvidia GHSA-j89v-cg2x-2963
4.4
CVSS 3.1 · Vendor: nvidia
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Attack ChainAIDerived

Hypothetical attack flow derived from CVE metadata – not a confirmed exploit chain

  1. Access
    Deliver crafted input/data file to victim
  2. Exploit
    User loads file in NVIDIA Warp
  3. Execution
    Trigger heap buffer overflow in parser
  4. Impact
    Crash process (denial of service)

Vulnerability Assessment

Weakness
CWE
ASVS 5.0
V15 - Secure Coding and Architecture Heap buffer bounds checking
MITRE ATT&CK

1 technique across 1 tactic: Execution

The technique list with ATT&CK links and the kill-chain view is part of the Basic plan and up.

Exploitation Conditions

Exploitation requires LOCAL processing of attacker-controlled input by NVIDIA Warp combined with user interaction (UI:R) - the victim must open, import, or run a simulation/data payload that Warp parses, triggering the heap overflow. Limiting factors that reduce real-world risk: (1) no network vector - the attacker must deliver the malicious artifact and get a user to process it locally; (2) impact is confined to denial of service (process crash), with no confirmed path to code execution or data disclosure; (3) exploitation is bounded to environments actually running NVIDIA Warp, a specialized GPU-accelerated Python simulation/graphics framework used mainly by ML and graphics developers rather than general enterprise deployments.

Impact

This is a genuinely low-to-moderate priority issue, consistent with its 4.4 (Medium) CVSS score. The CVSS 3.1 vector (AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:L/A:L) is the dominant signal: exploitation is LOCAL (AV:L) and requires user interaction (UI:R), meaning an attacker cannot reach this remotely over a network - the victim must process attacker-supplied data through NVIDIA Warp. Impact is limited to low integrity and low availability with no confidentiality loss, and the description caps the realistic outcome at denial of service (a crash), not code execution. No EPSS score, CISA KEV listing, or public POC is present in the provided data, so there is no evidence of active exploitation or weaponization; exploitation status is best described as no public exploit identified at time of analysis. The only mild tension is that PR:N labels this unauthenticated, yet AV:L plus UI:R means practical exploitation still depends on tricking a user/developer into feeding malicious input locally - so the 'unauthenticated' qualifier should not be read as 'remotely exploitable.' Overall this is a high-barrier, low-impact (DoS-only) bug in a developer library, not an urgent patch-now emergency.

Exploit ScenarioDerived

An attacker crafts a malicious input (e.g., a data file, simulation asset, or array payload) and convinces a developer or researcher to load and process it through NVIDIA Warp on their local machine. When Warp parses the oversized/malformed data, a heap-based buffer overflow (CWE-122) corrupts memory and crashes the process, causing denial of service. No public exploit code is identified at time of analysis, and the local vector plus required user interaction make opportunistic mass exploitation impractical.

This Month Plan within 30 days. Why: MEDIUM severity (CVSS 4.0-6.9).
No patch listed yet 0.1% exploitation probability (EPSS)

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AnalysisAIv1 – Oct 13, 2026

Heap-based buffer overflow in NVIDIA Warp crashes the host process when a user locally opens, imports, or runs a crafted simulation or data payload, producing a denial-of-service condition. The flaw is only reachable with local processing of attacker-controlled input plus user interaction (CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:L/A:L, 4.4 Medium), so it cannot be triggered across the network and no path to code execution or data disclosure has been demonstrated - impact is confined to availability. No public exploit code identified at time of analysis, and the issue is not listed in CISA KEV, so there is no confirmed active exploitation.

RemediationAI

Patch status is not confirmed in the available data - no exact fixed version is given, so consult the NVIDIA product-security advisory (https://github.com/NVIDIA/product-security/tree/main/2026/5901) and the NVD/CVE.org records to identify and deploy the repaired Warp release as soon as NVIDIA publishes it, then re-run any pipelines that process untrusted payloads. Because exploitation hinges on a user opening an attacker-supplied simulation or data file (UI:R) on a host that has Warp installed, the highest-value compensating controls are input trust and isolation: treat all Warp-loadable artifacts (scene/simulation files, serialized arrays, and shared job inputs) as untrusted, and refuse to parse files from unverified sources - the trade-off is reduced convenience for researchers exchanging datasets. Run Warp workloads inside a container or sandbox with strict memory and CPU limits and a non-root service account so a heap overflow aborts the worker rather than the host or the user's interactive session; this costs some GPU/driver passthrough complexity and per-job overhead but converts a crash into a contained failure that can be restarted. Avoid running Warp jobs under a privileged account and separate untrusted-payload execution from build/production environments, and monitor for sudden process aborts during file import as an indicator that an overflow was triggered. There is no network-facing port or endpoint to block, so network filtering offers no meaningful mitigation here.

Affected VersionsENISA

WARP 1.13.0, 1.14.0, 1.15.0

Affected Packages

euvd warp_1_13_0_1_14_0 no fix

Source: OSV (Open Source Vulnerabilities)

Affects your stack

Affects 1 package in euvd

Checking this CVE against your own stacks and servers is part of the Basic plan and up.

Technical ContextAI · show details

The root cause is a heap-based buffer overflow (CWE-122), meaning a length or bounds calculation in native parsing/allocation code writes past the end of a heap-allocated buffer, corrupting adjacent memory and typically aborting the process. NVIDIA Warp is a Python framework for GPU-accelerated simulation, differentiable programming, and graphics that JIT-compiles Python kernels into CUDA or CPU machine code and loads external data structures (arrays, scene/simulation payloads) during execution. The affected component is therefore the native input-parsing path rather than the Python API surface. The CPE cpe:2.3:a:nvidia:warp:*:*:*:*:*:*:*:* carries wildcard version and update fields, indicating that NVIDIA has not published a version-bounded fixed baseline in the data supplied and that any Warp release matching the vendor's general product branch may be exposed. Because the vector is AV:L with UI:R and PR:N, an attacker who can convince a user to process a malicious file needs no prior credentials or account on the target system, but does need the payload to reach a machine where Warp is installed and invoked; the S:U scope change is unchanged, so memory corruption is expected to stay within the Warp process/worker rather than escape to the operating system.

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Severity by source

Vendor (nvidia) PRIMARY 4.4 MEDIUM
AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:L/A:L
vuln.today AI 3.3 LOW

Local vector and required user interaction to process crafted input (AV:L/UI:R); no privileges needed to supply data (PR:N); description limits impact to a DoS crash, so C:N/I:N/A:L.

3.1 AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:L
4.0 AV:L/AC:L/AT:N/PR:N/UI:A/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N

Primary rating from Vendor (nvidia).

CVSS VectorVendor: nvidia

Attack Vector
Local
Attack Complexity
Low
Privileges Required
None
User Interaction
Required
Scope
Unchanged
Confidentiality
None
Integrity
Low
Availability
Low

DescriptionCVE.org

NVIDIA Warp contains a vulnerability where an attacker could cause a heap-based buffer overflow. A successful exploit of this vulnerability might lead to denial of service.

Threat Intelligence Overview

EPSS Score
0.1%
Top 97% exploitable
Prevalence
Low
niche GPU-simulation developer library, no broad enterprise production footprint
Data Quality
5 sources
Confidence: Medium

How this decision was reached

The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.

SignalValue
Severity MEDIUM
CISA KEV No
Public POC No
EPSS 0.1%
Patch available No
Active threat No
Deciding rule
MEDIUM severity (CVSS 4.0-6.9)
What every action level means
Emergency Immediate action required. Criteria: CRITICAL + in CISA KEV (actively exploited) without patch, OR CRITICAL + EPSS > 30% without patch, OR CRITICAL + active threat signals without patch.
Act Now Prioritize within 24-48h. Criteria: in KEV with patch available, OR CRITICAL + public POC, OR HIGH + EPSS > 10%, OR CRITICAL + active threat, OR any CRITICAL severity.
This Week Schedule remediation this week. Criteria: HIGH severity (CVSS 7.0-8.9). Patch within normal change window.
This Month Plan within 30 days. Criteria: MEDIUM severity (CVSS 4.0-6.9), lower exploitation probability. Include in regular patch cycle.
Monitor Track and reassess. Criteria: LOW severity (CVSS 0.1-3.9), minimal exploitation risk. No immediate action needed.

SSVC AssessmentENISA

SSVC Decision· derived
Defer
Exploitation
None
System Exposure· derived
Small
Automatable
No
Human Impact· derived
Medium
Technical Impact
Partial

Priority Score

22
Low Medium High Critical
KEV: 0
EPSS: 0
CVSS: +22
PoC: 0
Weaponized: 0
Threat intel: 0
Gov advisory: 0

Attack Technique

A buffer overflow occurs when a program writes more data to a memory buffer than it was allocated to hold, causing the excess data to spill into adjacent memory regions.

A heap overflow occurs when a program writes data beyond the bounds of a buffer allocated in the heap memory region.

Denial of Service attacks render applications or systems unavailable by overwhelming resources or triggering failure conditions.

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