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Graphics Ddk CVE-2026-21732

| EUVDEUVD-2026-13834 CRITICAL
Use of Out-of-range Pointer Offset (CWE-823)
2026-03-20 imaginationtech GHSA-2mc2-45rp-r4w4
9.6
CVSS 3.1 · NVD
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Attack ChainAIDerived

Hypothetical attack flow derived from CVE metadata – not a confirmed exploit chain

  1. Access
    Craft malicious web page with GPU shader code
  2. Delivery
    Load page triggering GPU compiler
  3. Exploit
    Trigger out-of-bounds write in shader compiler
  4. Execution
    Crash compiler process with system privileges
  5. Impact
    Enable further system exploitation

Vulnerability Assessment

Weakness
CWE
OWASP Top 10:2025
A06:2021 - Vulnerable and Outdated Components
ASVS 5.0
V14 - Configuration Dependency management, component inventory
MITRE ATT&CK

1 technique across 1 tactic: Execution

The technique list with ATT&CK links and the kill-chain view is part of the Basic plan and up.

Exploitation Conditions

Victim must open a web page containing malicious GPU shader code in a browser on a platform where the GPU compiler process runs with system privileges. Requires crafted shader code with large switch statement values to trigger out-of-bounds write in GPU shader compiler.

Impact

The real-world risk is elevated despite missing CVSS and EPSS scores due to several factors: the vulnerability is memory-corruption-based (CWE-823), which historically correlates with exploitability; the attack vector is network-based (malicious web page), requiring minimal user interaction; and the technical impact is significant on systems where the GPU compiler process holds system privileges, potentially enabling code execution or privilege escalation. However, the absence of a public proof-of-concept, KEV listing, or CVSS vector limits confidence in immediate exploitation likelihood. The vulnerability's reliance on triggering an edge case (very large switch values) and platform-specific privilege escalation prerequisites suggests this is a real but not trivial vulnerability. Organizations should prioritize patching based on their GPU hardware (Imagination Technologies GPUs are found in specific SoCs) and threat model, with higher priority for systems where GPU processes run privileged.

Exploit ScenarioDerived

An attacker crafts a malicious website containing WebGL or WebGPU code with a shader that includes a switch statement with an exceptionally large numeric value. When a user visits the site, their browser submits the shader to the GPU compiler process for compilation. The compiler's boundary checks fail on the large switch value, triggering an out-of-bounds write that crashes the compiler process. On systems where the GPU compiler runs as a system service or with elevated privileges, this memory corruption could be leveraged to achieve code execution or privilege escalation, potentially compromising device security. No public proof-of-concept is currently known, but the simplicity of the triggering condition (large switch value in shader code) suggests weaponization is feasible once details are disclosed.

Act Now Prioritize within 24-48h. Why: CRITICAL severity.
No patch listed yet 0.0% exploitation probability (EPSS)

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AnalysisAIv1 – Mar 20, 2026

GPU shader compiler memory corruption via malicious shader code allows remote code execution when the compiler runs with elevated privileges, affecting multiple platforms through crafted switch statements that trigger out-of-bounds writes. An attacker can exploit this vulnerability by delivering specially-crafted GPU shader code through a web page, potentially gaining system-level control on vulnerable devices. No patch is currently available for this critical vulnerability.

Earlier versions of this analysis (1)
v1 Mar 20, 2026 - 23:16 CVSS 9.6

A memory corruption vulnerability exists in Imagination Technologies' Graphics DDK GPU shader compiler that can be triggered when a maliciously crafted web page containing unusual GPU shader code with extremely large values in switch statements is processed. An attacker can cause an out-of-bounds write (segmentation fault) in the compiler process; on platforms where the compiler runs with system privileges, this could enable privilege escalation or further device exploitation. No CVSS score, EPSS data, or active KEV status is currently available, but the vulnerability affects the Graphics DDK library across unspecified versions.

RemediationAI

Apply patches provided by Imagination Technologies for the Graphics DDK as detailed in their security advisory at https://www.imaginationtech.com/gpu-driver-vulnerabilities/. For device manufacturers and OEMs using this DDK, integrate the patched compiler library into updated GPU driver builds and firmware. Until patches are available or deployed, mitigate exposure by restricting WebGL and WebGPU functionality on untrusted content through browser sandbox policies, disabling GPU acceleration for untrusted web pages, or enforcing Content Security Policy to limit shader code sources. Administrators should prioritize patching for devices where GPU compiler processes run with elevated privileges.

Affected VersionsENISA

Graphics DDK 23.2 RTM
Graphics DDK 24.1 RTM ≤25.1 RTM

Affects your stack

Find out whether the stacks and servers you run are on an affected version.

Checking this CVE against your own stacks and servers is part of the Basic plan and up.

Technical ContextAI · show details

The vulnerability resides in Imagination Technologies' Graphics DDK (Driver Development Kit), specifically in the GPU shader compiler library that processes GLSL or similar shader code. The root cause is classified as CWE-823 (Use of Out-of-Bounds Pointer), manifesting as an out-of-bounds write during the compilation of shader code containing edge-case switch statement constructs with very large numeric values. When a web page embeds or references GPU shader code (via WebGL, WebGPU, or similar APIs), the shader is submitted to the GPU compiler process for compilation. The compiler fails to properly validate or bound-check large values in switch statements, leading to a write beyond allocated buffer boundaries. The affected CPE is cpe:2.3:a:imagination_technologies:graphics_ddk:*:*:*:*:*:*:*:*, indicating all versions of the Graphics DDK are potentially affected until patched.

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  • Exploit and PoC references, threat intelligence from 22 sources

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Severity by source

NVD PRIMARY 9.6 CRITICAL
AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H

Primary rating from NVD · only source for this CVE.

CVSS VectorNVD

Attack Vector
Network
Attack Complexity
Low
Privileges Required
None
User Interaction
Required
Scope
Changed
Confidentiality
High
Integrity
High
Availability
High

DescriptionCVE.org

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.

An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.

Executive ViewAI

Why It Matters

Organizations using A web page that face critical risk from CVE-2026-21732 rated CVSS 9.6. Successful exploitation could critically impact the confidentiality, integrity, and availability of affected systems. Organizations should apply vendor updates immediately when available and implement compensating controls in the interim.

Business Impact: Severe
Compensating Controls

Apply vendor patch. If immediate patching is not feasible: (1) Implement network-level access controls to limit exposure; (2) Enable enhanced monitoring and alerting; (3) Apply principle of least privilege.

Threat Intelligence Overview

EPSS Score
0.0%
Top 95% exploitable
Data Quality
5 sources
Confidence: Medium

How this decision was reached

The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.

SignalValue
Severity CRITICAL
CISA KEV No
Public POC No
EPSS 0.0%
Patch available No
Active threat No
Deciding rule
CRITICAL severity
What every action level means
Emergency Immediate action required. Criteria: CRITICAL + in CISA KEV (actively exploited) without patch, OR CRITICAL + EPSS > 30% without patch, OR CRITICAL + active threat signals without patch.
Act Now Prioritize within 24-48h. Criteria: in KEV with patch available, OR CRITICAL + public POC, OR HIGH + EPSS > 10%, OR CRITICAL + active threat, OR any CRITICAL severity.
This Week Schedule remediation this week. Criteria: HIGH severity (CVSS 7.0-8.9). Patch within normal change window.
This Month Plan within 30 days. Criteria: MEDIUM severity (CVSS 4.0-6.9), lower exploitation probability. Include in regular patch cycle.
Monitor Track and reassess. Criteria: LOW severity (CVSS 0.1-3.9), minimal exploitation risk. No immediate action needed.

SSVC AssessmentENISA

SSVC Decision
Scheduled
Exploitation
None
System Exposure· derived
Open
Automatable
No
Human Impact
Very High
Technical Impact
Total

Priority Score

48
Low Medium High Critical
KEV: 0
EPSS: 0
CVSS: +48
PoC: 0
Weaponized: 0
Threat intel: 0
Gov advisory: 0

Attack Technique

A buffer overflow occurs when a program writes more data to a memory buffer than it was allocated to hold, causing the excess data to spill into adjacent memory regions.

Memory corruption occurs when a program writes data beyond the boundaries of allocated memory regions or accesses memory in unintended ways, violating the integrity of the process's address space.

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