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Google Chrome CVE-2026-10889

| EUVDEUVD-2026-34552 HIGH
Out-of-bounds Read (CWE-125)
2026-06-04 chrome-cve-admin@google.com GHSA-3hqj-63hv-2g5h
8.3
CVSS 3.1 · Vendor: google
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Severity by source

Vendor (google) PRIMARY
8.3 HIGH
AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
SUSE
HIGH
qualitative
Red Hat
8.2 HIGH
qualitative

Primary rating from Vendor (google).

CVSS VectorVendor: google

Attack Vector
Network
Attack Complexity
High
Privileges Required
None
User Interaction
Required
Scope
Changed
Confidentiality
High
Integrity
High
Availability
High

Lifecycle Timeline

4
Analysis Generated
Jun 05, 2026 - 02:24 vuln.today
CVSS changed
Jun 05, 2026 - 02:22 NVD
8.3 (HIGH)
CVE Published
Jun 04, 2026 - 23:16 nvd
HIGH 8.3
CVE Published
Jun 04, 2026 - 23:16 nvd
UNKNOWN (no severity yet)

DescriptionCVE.org

Out of bounds read in ANGLE in Google Chrome prior to 149.0.7827.53 allowed a remote attacker who had compromised the renderer process to potentially perform a sandbox escape via a crafted HTML page. (Chromium security severity: Critical)

AnalysisAI

Out-of-bounds read in the ANGLE graphics layer of Google Chrome before 149.0.7827.53 enables a remote attacker who has already compromised the renderer process to potentially escape the browser sandbox via a crafted HTML page. Chromium rates the underlying issue Critical severity, and while no public exploit has been identified at time of analysis, the bug is in a historically targeted attack surface (GPU/ANGLE) frequently abused in renderer-to-broker escape chains.

Technical ContextAI

ANGLE (Almost Native Graphics Layer Engine) is Chromium's translation layer that converts WebGL/OpenGL ES API calls into the underlying native graphics API (Direct3D on Windows, Metal on macOS, Vulkan/OpenGL on Linux). It runs partly in the more-privileged GPU process that the sandboxed renderer communicates with via Mojo IPC, making ANGLE a classic boundary between the low-privilege renderer and higher-privilege browser components. The root cause is CWE-125 (Out-of-bounds Read), where attacker-controlled input from a compromised renderer drives ANGLE to read beyond an allocated buffer, leaking memory contents or corrupting state used by the GPU process - a primitive commonly chained to defeat ASLR or pivot into a sandbox escape.

RemediationAI

Vendor-released patch: update Google Chrome to 149.0.7827.53 or later via the Stable channel auto-update, then restart the browser to apply (see the Chrome Releases advisory at https://chromereleases.googleblog.com/2026/06/stable-channel-update-for-desktop.html and the upstream tracker at https://issues.chromium.org/issues/513003797). Administrators managing fleets should force-push the update through Chrome Browser Cloud Management, Group Policy, or MDM and verify the version on endpoints, and downstream Chromium-based browser users should install whichever build incorporates the equivalent Chromium merge. As a compensating control until patched, disable hardware acceleration via chrome://settings (Advanced → System → 'Use graphics acceleration when available'), which routes WebGL through software rendering and reduces ANGLE attack surface at the cost of degraded video/3D performance; alternatively, deploy the enterprise policy to disable WebGL (set 'Disable3DAPIs') for high-risk users, with the trade-off that legitimate WebGL/WebGPU content will break.

Vendor StatusVendor

SUSE

Severity: High
Product Status
openSUSE Tumbleweed Fixed

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CVE-2026-10889 vulnerability details – vuln.today

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