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Assimp CVE-2026-10230

| EUVDEUVD-2026-33563 LOW
Heap-based Buffer Overflow (CWE-122)
2026-06-01 VulDB GHSA-h6wx-qjrr-x3rf
1.9
CVSS 4.0 · Vendor: VulDB

Severity by source

Vendor (VulDB) PRIMARY
1.9 LOW
CVSS:4.0/AV:L/AC:L/AT:N/PR:L/UI:N/VC:L/VI:L/VA:L/SC:N/SI:N/SA:N/E:P/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X

Primary rating from Vendor (VulDB) · only source for this CVE.

CVSS VectorVendor: VulDB

Attack Vector
Local
Attack Complexity
Low
Privileges Required
Low
User Interaction
None
Scope
X

Lifecycle Timeline

3
Severity Changed
Jun 01, 2026 - 08:22 NVD
MEDIUM LOW
CVSS changed
Jun 01, 2026 - 08:22 NVD
5.3 (MEDIUM) 1.9 (LOW)
Analysis Generated
Jun 01, 2026 - 07:52 vuln.today

DescriptionCVE.org

A vulnerability was identified in Assimp up to 6.0.4. This impacts the function Assimp::MDL::HalfLife::HL1MDLLoader::read_animations of the file HL1MDLLoader.cpp of the component Half-Life 1 MDL Loader. Such manipulation leads to heap-based buffer overflow. The attack must be carried out locally. The exploit is publicly available and might be used. The project tagged the reported issue as bug.

AnalysisAI

Heap-based buffer overflow in Assimp's Half-Life 1 MDL Loader (versions up to 6.0.4) allows a locally authenticated attacker with low privileges to corrupt heap memory via a crafted MDL animation file, producing low-severity but confirmed confidentiality, integrity, and availability impact. The vulnerability resides in the read_animations function of HL1MDLLoader.cpp and is reproducible with publicly available exploit code (POC). This is not confirmed in CISA KEV, and the Assimp project has tagged the report as a bug rather than a security defect, which may slow patch prioritization.

Technical ContextAI

Assimp (Open Asset Import Library) is a widely used open-source C++ library that supports importing dozens of 3D model file formats, including Half-Life 1 MDL. The affected component, HL1MDLLoader.cpp, handles parsing of MDL animation data via Assimp::MDL::HalfLife::HL1MDLLoader::read_animations. CWE-122 (Heap-based Buffer Overflow) identifies the root cause class: when processing animation records from a malformed MDL file, the function writes past the bounds of a heap-allocated buffer without adequate length validation, corrupting adjacent heap memory. The CPE string cpe:2.3:a:n/a:assimp:*:*:*:*:*:*:*:* covers all Assimp versions up to and including 6.0.4, with the vendor field listed as 'n/a' in NVD metadata, indicating limited official vendor attribution in the advisory databases.

RemediationAI

No vendor-released patched version has been independently confirmed at time of analysis. The upstream issue is tracked at https://github.com/assimp/assimp/issues/6615 - monitor this thread for any fix commits or tagged releases. As compensating controls: disable or conditionally compile the Half-Life 1 MDL Loader if MDL file support is not required by the application (note: this may break existing MDL-dependent workflows); restrict the file types accepted by any Assimp-consuming application to only those formats actively needed, reducing attack surface; sandbox the process performing Assimp file parsing using OS-level mechanisms (e.g., seccomp on Linux, AppContainer on Windows) to limit the consequence of heap corruption to the sandboxed process; and treat all MDL files from untrusted sources as hostile input. Do not rely on AV scanning alone, as crafted binary model files are rarely detected by signature-based tools.

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CVE-2026-10230 vulnerability details – vuln.today

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