Simple Directmedia Layer
CVE-2019-12216
MEDIUM
Vulnerability Assessment
| Weakness |
CWE
ASVS 5.0
V15 - Secure Coding and Architecture Bounds checking, write limits
MITRE ATT&CK
2 techniques across 2 tactics: Execution, Privilege Escalation The technique list with ATT&CK links and the kill-chain view is part of the Basic plan and up. |
| Impact | CVSS score of 6.5 (MEDIUM). Attack characteristics: network attack vector, low complexity, no privileges required, user interaction required. Public proof-of-concept exploit code is available. |
| Exploit ScenarioDerived | A remote attacker could write data beyond allocated buffer boundaries leading to code execution or crashes by sending crafted requests to the affected application. No authentication is required to exploit this vulnerability. |
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Alert meAnalysisAI
An issue was discovered in libSDL2.a in Simple DirectMedia Layer (SDL) 2.0.9 when used in conjunction with libSDL2_image.a in SDL2_image 2.0.4. Rated medium severity (CVSS 6.5), this vulnerability is remotely exploitable, no authentication required, low attack complexity. Public exploit code available and no vendor patch available.
RemediationAI
No vendor patch is available at time of analysis. Monitor vendor advisories for updates. Validate write boundaries, use memory-safe languages, enable compiler protections (ASLR, stack canaries).
Affects your stack
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Technical ContextAI · show details
This vulnerability is classified as Out-of-bounds Write (CWE-787), which allows attackers to write data beyond allocated buffer boundaries leading to code execution or crashes. An issue was discovered in libSDL2.a in Simple DirectMedia Layer (SDL) 2.0.9 when used in conjunction with libSDL2_image.a in SDL2_image 2.0.4. There is a heap-based buffer overflow in the SDL2_image function IMG_LoadPCX_RW at IMG_pcx.c. Affected products include: Libsdl Sdl2 Image, Libsdl Simple Directmedia Layer, Fedoraproject Fedora, Debian Debian Linux, Canonical Ubuntu Linux.
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- Exploit and PoC references, threat intelligence from 22 sources
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Severity by source
AV:N/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H
Primary rating from NVD · only source for this CVE.
CVSS VectorNVD
DescriptionNVD
An issue was discovered in libSDL2.a in Simple DirectMedia Layer (SDL) 2.0.9 when used in conjunction with libSDL2_image.a in SDL2_image 2.0.4. There is a heap-based buffer overflow in the SDL2_image function IMG_LoadPCX_RW at IMG_pcx.c.
Threat Intelligence Overview
How this decision was reached
The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.
What every action level means
SSVC AssessmentENISA
Priority Score
Attack Technique
A buffer overflow occurs when a program writes more data to a memory buffer than it was allocated to hold, causing the excess data to spill into adjacent memory regions.
Memory corruption occurs when a program writes data beyond the boundaries of allocated memory regions or accesses memory in unintended ways, violating the integrity of the process's address space.
Affected Products (CPE)NVD
More in Simple Directmedia Layer
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An issue was discovered in libSDL2.a in Simple DirectMedia Layer (SDL) 2.0.9 when used in conjunction with libSDL2_image
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Map1toN in vide
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in SDL_FillRect in
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in SDL_LoadWAV_RW in audio/SD
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in MS_ADPCM_decode
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in IMA_ADPCM_decod
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in IMA_ADPCM_nibble in audio/
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in BlitNtoN in vid
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in SDL_GetRGB in v
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GitHub PoC
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