Severity by source
AV:L/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H
Local GPU compiler is the attack surface (AV:L) but the victim must load a malicious web page (UI:R); no auth needed (PR:N); memory corruption yields high integrity/availability impact, no data disclosure (C:N).
Primary rating from Vendor (imaginationtech).
CVSS VectorVendor: imaginationtech
CVSS:3.1/AV:L/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H
Lifecycle Timeline
3DescriptionCVE.org
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.
An edge case using a very small value in GPU shader code can cause a segmentation fault in the GPU shader compiler due to am out-of-bounds write.
AnalysisAI
Out-of-bounds write in Imagination Technologies' Graphics DDK GPU shader compiler lets a crafted web page containing unusual or edge-case shader code (e.g. WebGL/compute shaders using a very small value) corrupt memory and crash the GPU compiler process. …
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Attack ChainAIDerived
Hypothetical attack flow derived from CVE metadata
Vulnerability AssessmentAI
| Exploitation | Exploitation requires the victim's device to compile attacker-supplied GPU shader code - specifically a web page delivering unusual shader code (the description cites an edge case using a very small value) to the Graphics DDK shader compiler, e.g. … Additional conditions and limiting factors are described in the full assessment. |
| Risk Assessment | The CVSS:3.1 vector (AV:L/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H, base 7.7) indicates local attack vector with low complexity and no privileges, no confidentiality impact, but high integrity and availability impact - consistent with a memory-corruption crash that may be steerable into code execution. … Full risk analysis with EPSS, KEV, and SSVC signal comparison available after sign-in. |
| Exploit Scenario | An attacker hosts a web page embedding a malicious WebGL/WebGPU shader that uses the triggering edge-case value; when a victim on an affected PowerVR device visits the page, the shader is handed to the Graphics DDK compiler, which performs an out-of-bounds write and crashes (denial of service). On platforms where the compiler process holds system privileges, the attacker attempts to shape the memory corruption into code execution to escalate on the device. … |
| Remediation | Apply the fixed Graphics DDK release from Imagination Technologies as distributed by your SoC/device vendor; consult the vendor advisory at https://www.imaginationtech.com/gpu-driver-vulnerabilities/ for the corrected RTM version applicable to your DDK branch (25.x, 24.x, 23.2, or 1.18), as no single exact fix version was provided in the input - Patch available per vendor advisory, released patched version not independently confirmed here. … Detailed patch versions, workarounds, and compensating controls in full report. |
Recommended ActionAI
Within 24 hours: Audit your infrastructure to identify all systems running Imagination Technologies GPU DDK and determine whether the GPU shader compiler process executes with system-level privileges. …
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Same weakness CWE-823 – Use of Out-of-range Pointer Offset
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External POC / Exploit Code
Leaving vuln.today
EUVD-2026-39785
GHSA-c5qr-j92g-m289