Skip to main content

Google Chrome CVE-2026-19137

| EUVDEUVD-2026-54263 HIGH
Use After Free (CWE-416)
2026-08-06 chrome-cve-admin@google.com GHSA-5wvw-hxfh-pcqr
8.3
CVSS 3.1 · Vendor: google
Share

Severity by source

Vendor (google) PRIMARY
8.3 HIGH
AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
vuln.today AI
8.3 HIGH

AC:H reflects the mandatory renderer-compromise prerequisite; S:C and C/I/A:H reflect full OS-level impact after sandbox escape; PR:N because no system authentication is required of the victim.

3.1 AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
4.0 AV:N/AC:H/AT:P/PR:N/UI:A/VC:H/VI:H/VA:H/SC:H/SI:H/SA:H
SUSE
CRITICAL
qualitative
Red Hat
9.0 HIGH
qualitative

Primary rating from Vendor (google).

CVSS VectorVendor: google

Attack Vector
Network
Attack Complexity
High
Privileges Required
None
User Interaction
Required
Scope
Changed
Confidentiality
High
Integrity
High
Availability
High

Lifecycle Timeline

3
Analysis Generated
Aug 07, 2026 - 02:35 vuln.today
CVE Published
Aug 06, 2026 - 22:16 cve.org
UNKNOWN (no severity yet)
CVE Published
Aug 06, 2026 - 22:16 cve.org
HIGH 8.3

DescriptionCVE.org

Use after free in WebGL in Google Chrome on Android prior to 151.0.7922.109 allowed a remote attacker who had compromised the renderer process to potentially perform a sandbox escape via a crafted HTML page. (Chromium security severity: Critical)

AnalysisAI

Use-after-free in the WebGL subsystem of Google Chrome for Android (prior to 151.0.7922.109) enables sandbox escape for an attacker who has already achieved renderer-process compromise. By directing a victim to a crafted HTML page, an adversary with existing renderer access can exploit freed memory corruption in WebGL to break out of Chrome's sandbox and reach OS-level execution on the Android device. No public exploit code or active exploitation has been identified; SSVC rates exploitation as none and automatable as no, though technical impact is assessed as total given the full scope change.

Technical ContextAI

WebGL (Web Graphics Library) is a JavaScript API exposed to web content for GPU-accelerated 3D rendering, implemented within Chrome's renderer process. CWE-416 (Use After Free) arises when a memory object is freed but a dangling pointer to it is subsequently dereferenced, allowing heap layout manipulation to redirect execution. Chrome's multi-process sandbox isolates renderer content from the browser process and OS, but a UAF in a privileged GPU/graphics code path can provide the primitive needed to subvert that isolation. The vulnerability is specific to Chrome's Android implementation, suggesting the Android-specific WebGL or GPU driver integration path contains the defect. Affected version range per EUVD-2026-54263: all Chrome releases below 151.0.7922.109.

RemediationAI

Update Google Chrome on Android to version 151.0.7922.109 or later; this is the vendor-released patch as documented in the Chrome stable channel update advisory at https://chromereleases.googleblog.com/2026/08/stable-channel-update-for-desktop_01193673229.html. Chrome on Android typically auto-updates via the Google Play Store, but enterprise administrators managing Android fleets via MDM or EMM solutions (e.g., Android Enterprise) should validate patch deployment and enforce minimum version policy. As a compensating control prior to patching, disabling WebGL via Chrome enterprise policy (setting the WebGLEnabled policy to false, or toggling chrome://flags/#disable-webgl on unmanaged devices) eliminates the vulnerable attack surface at the cost of breaking WebGL-dependent web applications. This workaround is impactful for environments relying on web-based 3D content but is effective at removing the attack vector.

Vendor StatusVendor

SUSE

Severity: Critical

Share

CVE-2026-19137 vulnerability details – vuln.today

This site uses cookies essential for authentication and security. No tracking or analytics cookies are used. Privacy Policy