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Google Chrome CVE-2026-11040

| EUVDEUVD-2026-34489 HIGH
Use After Free (CWE-416)
2026-06-04 chrome-cve-admin@google.com GHSA-mm6g-9f9f-2m6q
8.3
CVSS 3.1 · NVD
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Severity by source

NVD PRIMARY
8.3 HIGH
AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
SUSE
HIGH
qualitative
Red Hat
9.0 MEDIUM
qualitative

Primary rating from NVD.

CVSS VectorNVD

CVSS:3.1/AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
Attack Vector
Network
Attack Complexity
High
Privileges Required
None
User Interaction
Required
Scope
Changed
Confidentiality
High
Integrity
High
Availability
High

Lifecycle Timeline

4
Analysis Generated
Jun 05, 2026 - 17:23 vuln.today
CVSS changed
Jun 05, 2026 - 17:22 NVD
8.3 (HIGH)
CVE Published
Jun 04, 2026 - 23:17 nvd
UNKNOWN (no severity yet)
CVE Published
Jun 04, 2026 - 23:17 nvd
HIGH 8.3

DescriptionCVE.org

Use after free in ANGLE in Google Chrome prior to 149.0.7827.53 allowed a remote attacker who had compromised the renderer process to potentially perform a sandbox escape via a crafted HTML page. (Chromium security severity: Medium)

AnalysisAI

Sandbox escape in Google Chrome's ANGLE graphics layer prior to 149.0.7827.53 allows a remote attacker who has already compromised the renderer process to break out of the browser sandbox via a crafted HTML page. The flaw is a use-after-free (CWE-416) requiring user interaction to visit the malicious page, and no public exploit has been identified at time of analysis despite an EPSS score of 0.03% indicating very low near-term exploitation probability.

Technical ContextAI

ANGLE (Almost Native Graphics Layer Engine) is Chromium's translation layer that converts OpenGL ES API calls into the host platform's native graphics API (Direct3D on Windows, Metal on macOS, Vulkan/OpenGL on Linux), enabling consistent WebGL and GPU-accelerated rendering across operating systems. Because ANGLE code executes within Chrome's GPU process, which historically has a weaker sandbox than the renderer to allow hardware access, memory corruption here is a prime target for sandbox-escape chains. The underlying weakness is CWE-416 (Use After Free), where memory is referenced after being freed - in graphics code this typically arises from object lifetime mismanagement across shader, buffer, or texture objects, allowing an attacker who controls the freed allocation to hijack control flow or corrupt critical state.

RemediationAI

Apply the vendor-released patch by upgrading Chrome to version 149.0.7827.53 or later via the Chrome Releases advisory at https://chromereleases.googleblog.com/2026/06/stable-channel-update-for-desktop.html; in most enterprise environments this happens automatically via Chrome's built-in updater and can be enforced through Group Policy (Windows) or MDM profiles (macOS) by mandating a minimum browser version. For downstream Chromium-based browsers, monitor their respective release channels for updates that pull in the ANGLE fix. As a compensating control while patching is staged, consider disabling hardware-accelerated WebGL via the chrome://flags or the HardwareAccelerationModeEnabled enterprise policy to reduce ANGLE attack surface - note this degrades performance for 3D/canvas-heavy web apps and breaks WebGL-dependent sites. Site isolation (enabled by default in modern Chrome) and restricting browsing to trusted sites further limits exposure since renderer compromise is a prerequisite.

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Vendor StatusVendor

SUSE

Severity: Important
Product Status
SUSE Package Hub 15 SP7 Fixed
openSUSE Leap 16.0 Fixed
openSUSE Tumbleweed Fixed
SUSE Package Hub 15 SP7 Affected

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CVE-2026-11040 vulnerability details – vuln.today

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