Severity by source
AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
Primary rating from NVD.
CVSS VectorNVD
CVSS:3.1/AV:N/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H
Lifecycle Timeline
4DescriptionCVE.org
Heap buffer overflow in ANGLE in Google Chrome on Android prior to 149.0.7827.53 allowed a remote attacker who had compromised the renderer process to potentially perform a sandbox escape via a crafted HTML page. (Chromium security severity: High)
AnalysisAI
Sandbox escape in Google Chrome on Android prior to 149.0.7827.53 allows a remote attacker who has already compromised the renderer process to break out of the sandbox via a crafted HTML page that triggers a heap buffer overflow in ANGLE. Chromium rates the severity as High, and although no public exploit is identified at time of analysis, the CVSS 8.3 score with scope change reflects the cross-boundary impact when chained with a renderer RCE. This is a classic second-stage bug used in browser exploit chains rather than a standalone one-click compromise.
Technical ContextAI
ANGLE (Almost Native Graphics Layer Engine) is the abstraction layer Chromium uses to translate OpenGL ES API calls - primarily from WebGL and WebGPU content - into the underlying graphics backend (Vulkan/OpenGL on Android). Because ANGLE processes attacker-influenced shader and graphics state inside the GPU process, it is a recurring target for sandbox escapes. The CWE-122 classification (heap-based buffer overflow) indicates the bug corrupts memory on the heap, typical of incorrect bounds checks on GPU command buffers or texture/buffer sizing. On Android, a successful escape from the renderer through ANGLE typically lands code execution in the more privileged GPU process, expanding access beyond the per-site renderer sandbox.
RemediationAI
Vendor-released patch: Google Chrome for Android 149.0.7827.53 - update via the Google Play Store or managed device tooling and confirm the running build is at or above this version. The advisory is published at https://chromereleases.googleblog.com/2026/06/stable-channel-update-for-desktop.html with the upstream bug reference at https://issues.chromium.org/issues/500429259. If patching is delayed in a managed fleet, compensating controls include disabling WebGL/WebGPU via enterprise policy (HardwareAccelerationModeEnabled=false or DefaultWebGLEnabled=false), which removes most ANGLE attack surface at the cost of breaking 3D/graphics web apps, and restricting browsing to a known allowlist via URLAllowlist/URLBlocklist policies to reduce exposure to attacker-controlled HTML; both controls degrade user experience and should be temporary while the update rolls out.
Use-after-free vulnerability in the DisplayObject class in the ActionScript 3 (AS3) implementation in Adobe Flash Player
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Use-after-free vulnerability in the BitmapData class in the ActionScript 3 (AS3) implementation in Adobe Flash Player 13
Same weakness CWE-122 – Heap-based Buffer Overflow
View allSame technique Heap Overflow
View allVendor StatusVendor
SUSE
Severity: High| Product | Status |
|---|---|
| openSUSE Tumbleweed | Fixed |
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External POC / Exploit Code
Leaving vuln.today
EUVD-2026-34378
GHSA-3pf9-jfpx-834g