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Imagination Graphics DDK EUVDEUVD-2026-43037

| CVE-2026-7639 HIGH
Incomplete Cleanup (CWE-459)
2026-07-10 imaginationtech GHSA-q4g7-pm99-9f7g
7.8
CVSS 3.1 · Vendor: imaginationtech
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Attack ChainAIDerived

Hypothetical attack flow derived from CVE metadata – not a confirmed exploit chain

  1. Access
    Gain unprivileged local code execution with GPU access
  2. Delivery
    Issue improper GPU syscall sequence
  3. Exploit
    Force failure in MMU mapping logic
  4. Execution
    Leave stale mapping (incomplete cleanup UAF)
  5. Persist
    Reuse dangling state from shader code
  6. Impact
    Read/write arbitrary physical memory

Vulnerability Assessment

Weakness
CWE
ASVS 5.0
V15 - Secure Coding and Architecture Incomplete cleanup
Exploitation Conditions

Requires the ability to execute code as an unprivileged local user on a device using the Imagination Graphics DDK, and specifically the ability to submit GPU system calls and shader code (access to the GPU/compute interface) - consistent with CVSS PR:L and AV:L. The concrete trigger is forcing a failure path in the GPU MMU mapping logic so that internal driver state is incompletely cleaned up, so the attacker must reach that mapping code path and issue the improper syscall sequence. Limiting factors: exploitation is local only with no remote/network vector, needs an existing unprivileged foothold that can reach the GPU, and is constrained to the affected DDK builds (1.18, 23.2, 24.2, 25.1-25.3, 26.1 RTM1) - devices that do not permit untrusted local code to touch the GPU are not practically exposed.

Impact

The CVSS 3.1 vector (AV:L/AC:L/PR:L/UI:N/S:U/C:H/I:H/A:H, base 7.8 HIGH) describes a local, low-complexity attack requiring only low (unprivileged-user) privileges and no user interaction, with high impact across all three properties - consistent with the description of an unprivileged local user achieving arbitrary physical memory access. Counterbalancing signals lower immediate urgency: EPSS is only 0.15% (5th percentile), there is no CISA KEV listing, and no public proof-of-concept has been identified, so there is no evidence of active or widespread exploitation. The tag set ('Authentication Bypass, Denial Of Service') is broader than the CVSS impact profile and appears to be aggregated vendor categorization rather than a distinct network-facing auth-bypass primitive - the described primitive is local memory corruption, so treat 'Authentication Bypass' with caution and do not assume a remote vector. Net: a genuine local privilege-escalation / kernel-memory-disclosure risk that matters most for devices running untrusted GPU/compute workloads, but not an internet-facing emergency; prioritize on multi-tenant or untrusted-code devices.

Exploit ScenarioDerived

An unprivileged local user or untrusted application on a device with a vulnerable PowerVR driver submits a crafted sequence of GPU system calls that forces an error in the MMU mapping path, leaving a stale mapping behind. The attacker then uses shader code against the dangling state to read and write physical memory outside its sandbox, escalating privileges or extracting other processes' secrets. No public PoC is currently identified, and the local, low-complexity vector (AC:L) means a working exploit would be reliable once developed.

This Week Schedule remediation this week. Why: HIGH severity (CVSS 7.0-8.9).
Patch available 0.2% exploitation probability (EPSS)

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AnalysisAIv1 – Jul 13, 2026

Local memory-corruption escalation in Imagination Technologies' Graphics DDK (the PowerVR GPU driver stack) lets an unprivileged user trigger a use-after-free by issuing an improper sequence of GPU system calls. By forcing a failure path in the MMU mapping logic, an attacker leaves internal driver state incompletely cleaned up, enabling unauthorized read/write access to physical memory from shader code. There is no public exploit identified at time of analysis and EPSS is low (0.15%), but the flaw carries high confidentiality, integrity, and availability impact for local attackers.

RemediationAI

Update the Imagination Graphics DDK to a fixed release per Imagination Technologies' GPU driver security advisory at https://www.imaginationtech.com/gpu-driver-vulnerabilities/; the input enumerates affected RTM builds (1.18, 23.2, 24.2, 25.1-25.3, 26.1 RTM1) but does not include an exact patched version, so the released patched version is not independently confirmed from the provided data and should be obtained from the vendor or SoC integrator. Because GPU DDK updates are typically delivered through the device/SoC vendor's BSP or OS image rather than as a standalone package, coordinate the fix with your hardware/OEM update channel. Where a patched driver cannot be deployed immediately, the practical compensating control is to restrict who can run untrusted GPU/compute or shader workloads - avoid running untrusted third-party code, gate access to GPU compute interfaces for low-trust users, and enforce app/process isolation, accepting that this can break legitimate GPU-accelerated applications; since the attack is local-only, tightening physical and interactive access to affected devices also reduces exposure.

Affected VersionsENISA

Graphics DDK 24.2 RTM2
Graphics DDK 23.2 RTM2
Graphics DDK 1.18 RTM2
Graphics DDK 25.1 RTM2 ≤25.3 RTM
Graphics DDK 26.1 RTM1

Affects your stack

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Technical ContextAI · show details

The affected component is the Imagination Technologies Graphics DDK (Driver Development Kit), the kernel/user driver stack for PowerVR-class GPUs (CPE cpe:2.3:a:imagination_technologies:graphics_ddk). The root cause is CWE-459 (Incomplete Cleanup): when the GPU MMU mapping logic hits an error/failure path, it fails to fully unwind and free the associated memory-management state, leaving a dangling reference that becomes a use-after-free. Because GPU shaders and the userspace-driver interface operate against MMU-mapped pages, the incompletely torn-down mapping can be reused to reach physical memory that should be inaccessible to an unprivileged process - defeating the GPU's memory isolation between contexts and mapping the UAF back to raw physical memory.

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Severity by source

Vendor (imaginationtech) PRIMARY 7.8 HIGH
AV:L/AC:L/PR:L/UI:N/S:U/C:H/I:H/A:H
vuln.today AI 7.8 HIGH

Unprivileged local user with GPU access (AV:L, PR:L) reliably triggers the flaw (AC:L, UI:N); arbitrary physical memory access yields high C/I/A within an unchanged scope (S:U).

3.1 AV:L/AC:L/PR:L/UI:N/S:U/C:H/I:H/A:H
4.0 AV:L/AC:L/AT:N/PR:L/UI:N/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N

Primary rating from Vendor (imaginationtech).

CVSS VectorVendor: imaginationtech

Attack Vector
Local
Attack Complexity
Low
Privileges Required
Low
User Interaction
None
Scope
Unchanged
Confidentiality
High
Integrity
High
Availability
High

Lifecycle Timeline

3
CVSS changed
Jul 13, 2026 - 19:22 NVD
7.8 (HIGH)
CVE Published
Jul 10, 2026 - 20:50 cve.org
UNKNOWN (no severity yet)
CVE Published
Jul 10, 2026 - 20:50 cve.org
HIGH 7.8

DescriptionCVE.org

Software installed and run as a non-privileged user may conduct a sequence of improper GPU system calls causing use after free, which helps in facilitating unprivileged memory access from a shader code.

Triggering failure path in the MMU mapping logic by a malicious code could lead to incomplete cleanup of an internal driver state, allowing for future unauthorized access to the contents of the physical memory.

Executive ViewAI

Why It Matters

CVE-2026-7639 in Imagination Technologies' PowerVR GPU driver allows unprivileged local users to compromise memory confidentiality and integrity with no vendor patch available. Organizations operating PowerVR graphics on mobile, automotive, or industrial platforms where local user access is common face elevated risk of data breach and system compromise.

Business Impact: High
Compensating Controls

No vendor-released patch identified at time of analysis. Interim mitigations include GPU process isolation (where supported), sandboxing untrusted local applications, restricting non-root user access to GPU compute interfaces, and kernel-level monitoring of GPU memory access patterns.

Threat Intelligence Overview

EPSS Score
0.2%
Top 95% exploitable
Prevalence
Medium
PowerVR GPU driver embedded in various mobile/SoC devices; common but not universal
Data Quality
6 sources
Confidence: High

How this decision was reached

The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.

SignalValue
Severity HIGH
CISA KEV No
Public POC No
EPSS 0.2%
Patch available Yes
Active threat No
Deciding rule
HIGH severity (CVSS 7.0-8.9)
What every action level means
Emergency Immediate action required. Criteria: CRITICAL + in CISA KEV (actively exploited) without patch, OR CRITICAL + EPSS > 30% without patch, OR CRITICAL + active threat signals without patch.
Act Now Prioritize within 24-48h. Criteria: in KEV with patch available, OR CRITICAL + public POC, OR HIGH + EPSS > 10%, OR CRITICAL + active threat, OR any CRITICAL severity.
This Week Schedule remediation this week. Criteria: HIGH severity (CVSS 7.0-8.9). Patch within normal change window.
This Month Plan within 30 days. Criteria: MEDIUM severity (CVSS 4.0-6.9), lower exploitation probability. Include in regular patch cycle.
Monitor Track and reassess. Criteria: LOW severity (CVSS 0.1-3.9), minimal exploitation risk. No immediate action needed.

SSVC AssessmentENISA

SSVC Decision
Scheduled
Exploitation
None
System Exposure· derived
Small
Automatable
No
Human Impact
High
Technical Impact
Total

Priority Score

39
Low Medium High Critical
KEV: 0
EPSS: 0
CVSS: +39
PoC: 0
Weaponized: 0
Threat intel: 0
Gov advisory: 0

Attack Technique

Authentication bypass attacks exploit flaws in the verification mechanisms that control access to systems and applications.

Denial of Service attacks render applications or systems unavailable by overwhelming resources or triggering failure conditions.

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