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Google Chrome EUVDEUVD-2026-30470

| CVE-2026-8556 LOW
Improper Access Control (CWE-284)
2026-05-14 Chrome GHSA-5pg5-5cwg-mr85
3.1
CVSS 3.1 · NVD

Severity by source

NVD PRIMARY
3.1 LOW
AV:N/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:N

Primary rating from NVD · only source for this CVE.

CVSS VectorNVD

CVSS:3.1/AV:N/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:N
Attack Vector
Network
Attack Complexity
High
Privileges Required
None
User Interaction
Required
Scope
Unchanged
Confidentiality
Low
Integrity
None
Availability
None

Lifecycle Timeline

3
Analysis Generated
May 15, 2026 - 15:25 vuln.today
CVSS changed
May 15, 2026 - 15:22 NVD
3.1 (None) 3.1 (LOW)
CVE Published
May 14, 2026 - 19:52 nvd
UNKNOWN (no severity yet)

DescriptionCVE.org

Inappropriate implementation in ANGLE in Google Chrome on Windows prior to 148.0.7778.168 allowed a remote attacker who had compromised the renderer process to leak cross-origin data via a crafted HTML page. (Chromium security severity: High)

AnalysisAI

Cross-origin data leakage in Google Chrome on Windows via ANGLE graphics library allows renderer-compromised attackers to steal sensitive data from other origins through specially crafted web pages. Affects Chrome versions prior to 148.0.7778.168 on Windows platforms. EPSS probability of 0.03% (10th percentile) indicates low observed exploitation likelihood, with CISA SSVC confirming no active exploitation and non-automatable attack chain. Vendor patch released in Chrome 148.0.7778.168 stable channel update. Attack requires successful renderer process compromise as prerequisite, combined with user interaction, creating a chained exploitation scenario rather than standalone vulnerability.

Technical ContextAI

ANGLE (Almost Native Graphics Layer Engine) is Chrome's graphics layer abstraction that translates OpenGL ES API calls to platform-specific graphics APIs - on Windows, it converts WebGL calls to Direct3D. The vulnerability stems from CWE-284 (Improper Access Control) within ANGLE's Windows implementation, allowing improperly restricted access to cross-origin rendering contexts or memory. When rendering isolated origins in separate processes (site isolation), ANGLE should enforce strict boundaries between rendering contexts. This implementation flaw permits a compromised renderer process to bypass same-origin policy protections at the graphics layer, accessing pixel data or rendering state from other origins' WebGL contexts. The Windows-specific nature suggests the issue lies in Direct3D translation layer rather than core ANGLE logic, potentially involving shared texture handles or improperly isolated graphics device contexts.

RemediationAI

Update Google Chrome to version 148.0.7778.168 or later immediately via built-in auto-update mechanism (chrome://settings/help) or download from official Chrome distribution channels at https://www.google.com/chrome/. Chrome's automatic background update typically deploys patches within 24-48 hours for most users. Vendor advisory available at http://chromereleases.googleblog.com/2026/05/stable-channel-update-for-desktop_12.html with technical details at Chromium issue tracker https://issues.chromium.org/issues/500052361. For enterprise environments unable to deploy immediate updates, implement temporary compensating controls: disable WebGL rendering via Group Policy (chrome://flags/#disable-webgl set to Disabled) or use Chrome Enterprise policy 'WebGLAllowedForUrls' to whitelist only trusted domains requiring WebGL functionality. Note that disabling WebGL will break legitimate web applications using 3D graphics, mapping tools, and data visualization requiring GPU acceleration - assess business impact before deployment. No effective network-layer mitigation exists as the vulnerability operates within browser rendering pipeline after content delivery.

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EUVD-2026-30470 vulnerability details – vuln.today

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