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War Thunder EUVDEUVD-2026-105305

| CVE-2026-107692 MEDIUM
Cleartext Transmission of Sensitive Information (CWE-319)
2026-10-20 certcc GHSA-88gv-c4c4-mc5g
4.8
CVSS 3.1 · Vendor: certcc
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Attack ChainAIDerived

Hypothetical attack flow derived from CVE metadata – not a confirmed exploit chain

  1. Access
    Gain on-path network position (MITM)
  2. Delivery
    Capture first packet after TCP handshake
  3. Exploit
    LZ4-decompress plaintext JSON payload
  4. Execution
    Extract auth_jwt bearer token
  5. Impact
    Replay token to impersonate user at game services

Vulnerability Assessment

Weakness
CWE
OWASP Top 10:2025
A04:2025 - Cryptographic Failures
ASVS 5.0
V12 - Secure Communication Transport encryption
Exploitation Conditions

The attacker must hold a passive man-in-the-middle / on-path network position between the War Thunder client and server (e.g., shared or hostile Wi-Fi, a compromised router, or upstream transit) and must capture the specific first data packet sent immediately after the TCP handshake, which carries the auth_jwt bearer token protected only by LZ4 compression (no TLS/encryption) - decompression alone reveals the plaintext token. Limiting factors that reduce real-world risk: the stolen token grants only temporary authenticated impersonation and access to low-sensitivity data (email, displayed phone); it cannot change account security settings, passwords, or 2FA, and gives no financial access or full account takeover. Exploitation is per-victim and non-automatable, and only affects War Thunder versions 2.57.1.140 up to (but not including) 2.59.0.9.

Impact

This is a genuine but modest-severity issue, not a top-priority emergency. The CVSS 3.1 vector (AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N, base 4.8 Medium) tells a consistent story: no authentication or user interaction is needed to passively capture the token, but AC:H reflects the real constraint - the attacker must occupy a privileged on-path/man-in-the-middle network position and capture a specific packet (the very first one after the TCP handshake), which is a condition largely outside the attacker's control. Impact is limited (C:L/I:L/A:N): only low-sensitivity data (email, displayed phone) and short-lived authenticated impersonation, with the description explicitly ruling out full account takeover, password/2FA changes, or financial access. The SSVC framework corroborates low urgency: Exploitation=none (no observed or confirmed exploitation), Automatable=no (each attack requires per-victim on-path positioning), Technical Impact=partial - pointing toward a 'Track'-level decision rather than 'Act'. No EPSS score and no CISA KEV listing are provided, and nothing indicates active exploitation. One cross-source note: a GitHub reference named after the CVE exists (thewhatdohe/CVE-2026-107692), which commonly indicates a proof-of-concept or technical writeup, but PoC availability is NOT explicitly flagged in the input and was not independently verified - treat it as a lead, not confirmation. Overall: a legitimate cleartext-transmission flaw (CWE-319) worth patching, but real-world risk is bounded by the MITM prerequisite, non-automatability, and limited impact.

Exploit ScenarioDerived

An attacker sharing a network with the victim (e.g., public or compromised Wi-Fi, or a position on the routing path) passively sniffs traffic as the War Thunder client connects, capturing the first post-handshake packet. Because the auth_jwt bearer token is only LZ4-compressed and not encrypted, the attacker decompresses it to recover the plaintext JSON payload and replays the token to impersonate the victim against game services, viewing data such as email and displayed phone number. A GitHub reference tied to this CVE may provide proof-of-concept or technical detail, but PoC availability is not confirmed in the input; the AC:H rating reflects that success depends on achieving on-path positioning and capturing the specific initial packet.

This Month Plan within 30 days. Why: MEDIUM severity (CVSS 4.0-6.9).
Patch available 0.1% exploitation probability (EPSS)

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AnalysisAIv1 – Oct 20, 2026

War Thunder versions 2.57.1.140 through 2.59.0.9 send the auth_jwt bearer token in the first data packet after the TCP handshake using LZ4 compression instead of encryption, so an on-path attacker can passively capture and decompress the packet to temporarily impersonate the user. The impact is limited to unauthorized gameplay access and low-sensitivity profile data such as email address and displayed phone number; it does not enable password changes, security-setting changes, 2FA management bypass, or financial access. No public exploit code or confirmed active exploitation was identified at time of analysis, and the CVSS vector rates this as high attack complexity with CVSS 4.8.

RemediationAI

Vendor-released patch: upgrade War Thunder to 2.59.0.9 or later, the first unaffected version boundary identified by EUVD, and confirm release details with Gaijin Entertainment because no separate vendor advisory URL was supplied beyond https://github.com/thewhatdohe/CVE-2026-107692. Until the client is upgraded, restrict play to trusted networks and avoid shared or hostile Wi-Fi, compromised routers, and untrusted upstream paths; routing game traffic through an encrypted VPN or trusted tunnel reduces passive token capture risk but adds latency and does not repair the client-side cleartext transmission. If token interception is suspected, treat affected sessions as temporarily impersonated and monitor for anomalous game-service access or token reuse, while noting that the captured token is not sufficient to change passwords, alter account security settings, manage 2FA, or access financial data.

Affected VersionsENISA

War Thunder 2.57.1.140 <2.59.0.9

Affected Packages

euvd war_thunder fix: 2.59.0.9

Source: OSV (Open Source Vulnerabilities)

Affects your stack

Affects 1 package in euvd

Checking this CVE against your own stacks and servers is part of the Basic plan and up.

Technical ContextAI · show details

The issue is CWE-319 cleartext transmission of sensitive information in the War Thunder game client. After the TCP handshake, the client transmits the auth_jwt bearer token in the initial data packet protected only by LZ4 compression, which is a performance-oriented compression format and not a cryptographic control. An attacker with a passive man-in-the-middle or on-path position can capture that packet and decompress it to recover the plaintext JSON payload containing the token. The CVSS vector AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N indicates no privileges are required to attempt the attack, but exploitation depends on the attacker already holding the right network position and capturing the specific first post-handshake packet. The CPE cpe:2.3:a:gaijin_entertainment:war_thunder:*:*:*:*:*:*:*:* identifies Gaijin Entertainment War Thunder with a wildcard version, while EUVD narrows affected releases to 2.57.1.140 up to but not including 2.59.0.9. CISA SSVC records exploitation as none, automatable as no, and technical impact as partial, consistent with a per-victim token capture that permits temporary impersonation but not full account takeover.

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Severity by source

Vendor (certcc) PRIMARY 4.8 MEDIUM
AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N
vuln.today AI 4.8 MEDIUM

Passive on-path interception requires a privileged position and capture of a specific packet (conditions beyond attacker control), so AC:H; no auth or interaction to sniff (PR:N/UI:N); only low-sensitivity data and short-lived impersonation (C:L/I:L/A:N).

3.1 AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N
4.0 AV:N/AC:H/AT:N/PR:N/UI:N/VC:L/VI:L/VA:N/SC:N/SI:N/SA:N

Primary rating from Vendor (certcc).

CVSS VectorVendor: certcc

Attack Vector
Network
Attack Complexity
High
Privileges Required
None
User Interaction
None
Scope
Unchanged
Confidentiality
Low
Integrity
Low
Availability
None

Lifecycle Timeline

3
CVSS changed
Oct 20, 2026 - 21:22 NVD
4.8 (MEDIUM)
Patch available
Oct 20, 2026 - 21:18 EUVD
CVE Published
Oct 20, 2026 - 19:49 cve.org
UNKNOWN (no severity yet)

DescriptionCVE.org

The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.

Threat Intelligence Overview

EPSS Score
0.1%
Top 97% exploitable
Prevalence
Medium
popular free-to-play game, large consumer base but single-product, non-enterprise footprint
Data Quality
6 sources
Confidence: High

How this decision was reached

The engine reads each signal below and applies a fixed list of rules from top to bottom. The first rule that matches sets the recommended action – like a statement, every line is shown.

SignalValue
Severity MEDIUM
CISA KEV No
Public POC No
EPSS 0.1%
Patch available Yes
Active threat No
Deciding rule
MEDIUM severity (CVSS 4.0-6.9)
What every action level means
Emergency Immediate action required. Criteria: CRITICAL + in CISA KEV (actively exploited) without patch, OR CRITICAL + EPSS > 30% without patch, OR CRITICAL + active threat signals without patch.
Act Now Prioritize within 24-48h. Criteria: in KEV with patch available, OR CRITICAL + public POC, OR HIGH + EPSS > 10%, OR CRITICAL + active threat, OR any CRITICAL severity.
This Week Schedule remediation this week. Criteria: HIGH severity (CVSS 7.0-8.9). Patch within normal change window.
This Month Plan within 30 days. Criteria: MEDIUM severity (CVSS 4.0-6.9), lower exploitation probability. Include in regular patch cycle.
Monitor Track and reassess. Criteria: LOW severity (CVSS 0.1-3.9), minimal exploitation risk. No immediate action needed.

SSVC AssessmentENISA

SSVC Decision· derived
Scheduled
Exploitation
None
System Exposure· derived
Open
Automatable
No
Human Impact· derived
Medium
Technical Impact
Partial

Priority Score

24
Low Medium High Critical
KEV: 0
EPSS: 0
CVSS: +24
PoC: 0
Weaponized: 0
Threat intel: 0
Gov advisory: 0

Attack Technique

Authentication bypass attacks exploit flaws in the verification mechanisms that control access to systems and applications.

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