Bunkum
CVE-2023-45814
MEDIUM
Severity by source
AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N
Primary rating from NVD · only source for this CVE.
CVSS VectorNVD
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N
Lifecycle Timeline
1DescriptionNVD
Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token *would* get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.
AnalysisAI
Bunkum is an open-source protocol-agnostic request server for custom game servers. Rated medium severity (CVSS 5.3), this vulnerability is remotely exploitable, no authentication required, low attack complexity.
Technical ContextAI
This vulnerability is classified under CWE-772. Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token *would* get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability. Affected products include: Littlebigfresh Bunkum.
RemediationAI
A vendor patch is available. Apply the latest security update as soon as possible. Apply vendor patches when available. Implement network segmentation and monitoring as interim mitigations.
Same technique Code Injection
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External POC / Exploit Code
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